Jump to content
  • 0

How to implement Nearby Search in LUA Script for address that keeps changing


Question

Posted (edited)

Hello,

 

Wondering if someone can please help me. I have a group search and refined value like this:

 

gg.searchNumber("0.10000000149;2.5;6.0::9", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0)
gg.refineNumber("6", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0)

local t = gg.getResults(1)
gg.addListItems(t)
t = nil

 

What I'd like to do is use the result of "6" from above to perform a "NearBy Search" with an "After" distance of 500 for value: -1 DWORD.  The problem is the address of the "6" keeps changing when I restart the game. Is there a proper way to code the script so that it does what I need even when the address of the "6" changes?  I've searched and played around with it and couldn't figure it out at all. Not even sure if it's doable. That's why I'm asking.  Would appreciate any assistance.

Edited by Sami1982

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.