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Posted

Can any one make the value to make the vehicle fly like this Video.  In this video the car is fixed in y position.  So when ever it comes to any hole it doesn't fall down.  even he modify the y cordinate to make the bus fly

The video link of the moders

Main Game link in Playstore

They used mod menu.  I want to do the same thing using game gurdian. 

I dumped the libil2cpp. but didn't find any class that fix it's y direction or modify it.  Then I searched for float 1 value and modifyed each.. but it also didn't work.  No value can forbid the bus from fall down.  Please anyoone check

 

Posted
6 hours ago, MAARS said:

Unity objects have a transform component.
to make something fly you can elevate the y axis on the position property

https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Transform.html

I tried to find the y firection uding vector 3 but nothing happened.  no search result came.  

Technique Used : FuzzyFuzzy search.  Then take the bus upper road and lower road. 

Second, I tried to change any of the value that related to vector3 in dump.cs.  But this also happed nothing. If you need i can give you the dump file

Posted
3 hours ago, bs6489570 said:

I tried to find the y firection uding vector 3 but nothing happened.  no search result came.  

Technique Used : FuzzyFuzzy search.  Then take the bus upper road and lower road. 

Second, I tried to change any of the value that related to vector3 in dump.cs.  But this also happed nothing. If you need i can give you the dump file

Remember it is trial and error, it nomal if you dont get it in the first try.
the first thing you need to make sure is you are on the correct class representing the BUS/CAR.
might be more easy with modding but with gg you can do like so.

1. Find the BUS instance
2. Find the transform offset and follow the pointer

3. On the transform follow the position Vector3 pointer
4. if position V3 found you can now edit the x,y,z coordinate

Posted
1 hour ago, MAARS said:

Remember it is trial and error, it nomal if you dont get it in the first try.
the first thing you need to make sure is you are on the correct class representing the BUS/CAR.
might be more easy with modding but with gg you can do like so.

1. Find the BUS instance
2. Find the transform offset and follow the pointer

3. On the transform follow the position Vector3 pointer
4. if position V3 found you can now edit the x,y,z coordinate

Thanks for the answer.  

Is their any turorial about follwing pointer vector3 or that kind.  If i get it will be very helpful for me.  I know the basic pointer search.  And pointer from class name.  Then I can use offset if the field offset mentioned in dump file

But get problem when ===>

As example : I got a pointer of speed.  But from these how to get tranaform pointer (if field offset not included)  

 

if i get these type advance pointer tutorial it will be very helpful for me. 

by the way thank you very much from giving your time.

 

 

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