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Find Hitbox value


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Posted

Hello, I recently managed to find the value of the hitbox, but it is fixed and I found it through trial and error by searching between X~Y (e.g. 0.1~0.2). Well, my question here is how can I find the value definitively without doing trial and error, we know that we can find any value of the aim assist by doing unknown research, but since my game does not have aim assist, then I would need the hitbox. As I said, I already got the value, my question is how do I get this value through techniques and methods and not just by luck, my goal here is to make the crosshair turn red (default color for when the enemy is being identified in the crosshair) in a larger region. In addition to the questions above, if anyone wants to share more alternatives without having to change the hitbox, I'm listening!

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Posted
6 hours ago, vcryy said:

Hello, I recently managed to find the value of the hitbox, but it is fixed and I found it through trial and error by searching between X~Y (e.g. 0.1~0.2). Well, my question here is how can I find the value definitively without doing trial and error, we know that we can find any value of the aim assist by doing unknown research, but since my game does not have aim assist, then I would need the hitbox. As I said, I already got the value, my question is how do I get this value through techniques and methods and not just by luck, my goal here is to make the crosshair turn red (default color for when the enemy is being identified in the crosshair) in a larger region. In addition to the questions above, if anyone wants to share more alternatives without having to change the hitbox, I'm listening!

I'm surprised this actually works. Used to try this on other games but the anticheat detected it.

Is it a Unity game?

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Posted
16 hours ago, nok1a said:

I'm surprised this actually works. Used to try this on other games but the anticheat detected it.

Is it a Unity game?

Yes, it's a unity game. I don't have the patience to literally check all the values from 0.1 to 0.30. It's clear that the hitbox usually doesn't go beyond 0.20 and is also usually between 0.6 and 0.15. I can't try all the values, because there are too many and besides the possibility of crashing I could spend forever searching, that is, it's not efficient. I realized throughout my games that my hitbox value is only working on one side of the team, because there is team A and B, and it only works on B. Honestly, this doesn't make any sense, so I came to the conclusion that I didn't find the hitbox value I wanted. What do you do to change the hitbox or anything to force me to be able to shoot the enemy without having to aim at him?

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Posted
5 hours ago, vcryy said:

Yes, it's a unity game. I don't have the patience to literally check all the values from 0.1 to 0.30. It's clear that the hitbox usually doesn't go beyond 0.20 and is also usually between 0.6 and 0.15. I can't try all the values, because there are too many and besides the possibility of crashing I could spend forever searching, that is, it's not efficient. I realized throughout my games that my hitbox value is only working on one side of the team, because there is team A and B, and it only works on B. Honestly, this doesn't make any sense, so I came to the conclusion that I didn't find the hitbox value I wanted. What do you do to change the hitbox or anything to force me to be able to shoot the enemy without having to aim at him?

I understand. I don't think it's bad to see if this value you found can be found with field finder: 

Class name and Field offset searcher (#by23kt0q)

And then build a script based on that.

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Posted (edited)
3 hours ago, nok1a said:

I understand. I don't think it's bad to see if this value you found can be found with field finder: 

Class name and Field offset searcher (#by23kt0q)

And then build a script based on that.

Oh yes, I already knew the script, but how can I get dump.cs? Note: I can't use Ill2cpp dumper for it.

Edited by vcryy
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Posted
21 minutes ago, vcryy said:

Oh yes, I already knew the script, but how can I get dump.cs? Note: I can't use Ill2cpp dumper for it.

You don't really need to. But did it gave you the field and class name? If so you can then search it with this script:

Field Offset Finder (#yyzay1k)

Or if you know class name and field you can make your own script, which perhaps looks a bit like this:

Finding and changing the field offset using the game Guardian script (#48ezjg21)

 

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Posted
21 hours ago, nok1a said:

You don't really need to. But did it gave you the field and class name? If so you can then search it with this script:

Field Offset Finder (#yyzay1k)

Or if you know class name and field you can make your own script, which perhaps looks a bit like this:

Finding and changing the field offset using the game Guardian script (#48ezjg21)

 

Thanks, I already knew about it, but it's been so long since I've used GameGuardian that I got rusty, I completely forgot about it. These scripts are extremely useful. There's an interesting fact in this whole conversation, even though my game is in Unity, I can't use the script to get the class and offset, it seems to be some kind of protection, because the error is that it can't find libill2cpp.so, even though it's there in the lib files. It's strange because I also can't generate a dump.cs with the software that dumps ill2cpp + metadata. What could it be? They have another game where I can dump normally, and honestly, they are very similar.

I can send the name of the game but I wanted to leave the game I'm exploring completely anonymous in this discussion, if you want to check out the game try searching for "Block Force" in the play store, and you can confirm for me if it's really a Unity-based game. The comment will be edited so I don't mention its name.

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Posted
12 hours ago, vcryy said:

 and you can confirm for me if it's really a Unity-based game. The comment will be edited so I don't mention its name.

Unity, it has libunity.so

image.thumb.png.57af67ae72a597803d44ad22b10e33d3.png

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Posted

You right, meta and lib are protected. Is why you can't dump it, but i see the symbol names so normally it should give you the class and field name. But i don't think we should care about their protection. Personally i consider that a modding problem. And i don't do modding. We just try to find the good oil pointers. Can you explain me how you find this hitbox so i can properly replicate?

 

When do i do unknown search, do i need to bit in hitrange or is it just the marker that has to aim on the body? Do i increase, decrease? When?

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Posted
10 minutes ago, nok1a said:

Você está certo, meta e lib são protegidas. É por isso que você não pode despejá-lo, mas eu vejo os nomes dos símbolos, então normalmente ele deve lhe dar o nome da classe e do campo. Mas eu não acho que devemos nos importar com a proteção deles. Pessoalmente, considero isso um problema de modding. E eu não faço modding. Nós apenas tentamos encontrar os bons ponteiros de óleo. Você pode me explicar como você encontra esse hitbox para que eu possa replicar corretamente?

 

Quando eu faço uma busca desconhecida, preciso dar um bit em hitrange ou é só o marcador que tem que mirar no corpo? Eu aumento, diminuo? Quando?

This is my main question, I don't know how to search normally to get the hitbox, so I tested many values to find one that did what I wanted, I'm calling this value hitbox, but I could still be wrong. You can get this value by searching in the anonymous region 0.15000000596F (F to represent Float). Remember to enter a room before searching and also you need to be on the red team.

 

I know that this value has some changes in the game that we don't want, so as I don't want to give you any trouble you can change the value of your life just by taking damage and filtering the results.

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Posted
28 minutes ago, vcryy said:

This is my main question, I don't know how to search normally to get the hitbox, so I tested many values to find one that did what I wanted, I'm calling this value hitbox, but I could still be wrong. You can get this value by searching in the anonymous region 0.15000000596F (F to represent Float). Remember to enter a room before searching and also you need to be on the red team.

 

I know that this value has some changes in the game that we don't want, so as I don't want to give you any trouble you can change the value of your life just by taking damage and filtering the results.

Is it possible that you need 3 float values for this to work?

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Posted

I am not sure if what i did is same as yours.
I took the xyz coordinates of the colider of the other player:
0.10576991737F;0.12057503313F;0.10601880401F:9

See if this group search works. However i don't think this increase the hitbox. Just the collider of the object because i am not able to come closer to the enemy then the distance of it's collider. But the damage is there.

Im not sure if this group search applies to all characters. For all i know every collider attached to different type of character has a different size.

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Posted
13 minutes ago, nok1a said:

Não tenho certeza se o que eu fiz é o mesmo que o seu.
Peguei as coordenadas xyz do colider do outro jogador:
0,10576991737F;0,12057503313F;0,10601880401F:9

Veja se essa busca de grupo funciona. No entanto, não acho que isso aumente a hitbox. Apenas o colisor do objeto porque não consigo chegar mais perto do inimigo do que a distância do seu colisor. Mas o dano está lá.

I search for the values and they exist, but can you explain it to me better? It increases the crosshair collider so I should be able to kill at a greater distance? I changed the values but it didn't work, how did you get this value? Could you make a video or a guide? I think you are that person who is in a room with a password.

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Posted
2 minutes ago, vcryy said:

I search for the values and they exist, but can you explain it to me better? It increases the crosshair collider so I should be able to kill at a greater distance? I changed the values but it didn't work, how did you get this value? Could you make a video or a guide? I think you are that person who is in a room with a password.

yeah join. pass: 11124

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