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By FakeML,
Question
MarkusLanez
I have been trying to manipulate a game's resource values and other large values but no method seemed to get me anywhere.
and so I dug through the game's files, and I think that the developers made their own numbering system.
the game runs in this system where you are only shown a couple of digits followed by a letter, for example
1.5A => 1500, 35.2C => 35200000, 46.17L => 46.17E+36, etc.
Through digging I found these are the letters the game uses,
the game engine is unity and the list is written as [public enum UnitType]
normal = 0;A = 1;B = 2;C = 3;D = 4;E = 5;F = 6;G = 7;H = 8;I = 9;J = 10;K = 11;L = 12;M = 13;N = 14;O = 15;P = 16;Q = 17;R = 18;S = 19;T = 20;U = 21;V = 22;W = 23;X = 24;Y = 25;Z = 26;
AA = 27;BB = 28;CC = 29;DD = 30;EE = 31;FF = 32;GG = 33;HH = 34;II = 35;JJ = 36;KK = 37;LL = 38;MM = 39;NN = 40;OO = 41;PP = 42;QQ = 43;RR = 44;SS = 45;TT = 46;UU = 47;VV = 48;WW = 49;XX = 50;YY = 51;ZZ = 52;
and the class they made is called "BigNumber"
"public struct BigNumber
{
// Fields
[OdinSerialize]
public SortedDictionary<UnitType, float> units;
// Properties
public static BigNumber Zero { get; }
public static BigNumber One { get; }
// lots of operational methods
}"
and that's it, does anyone know any method I could try?
I used a lot of methods I found on the internet but none worked.
I have found ways to add to these values through items in the store or free gifts, but the values in these methods are not a BigNumber, they are Dword and are limited to the integer limit, while a single upgrade in the game costs values way larger than the integer limit.
relevant info:
Game name: Monster Slayer idle, Developers: Fansipan Limited, Game version: 3.0.14
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