MrSx Posted August 3, 2024 Posted August 3, 2024 I see, some same hacks are can be found in A and Xa. Are they connected? If they are, how can I find it which hack conntected to which class?
Midranger Posted August 3, 2024 Posted August 3, 2024 In summary, the lib.so file and memory values are closely related in that the former contains the executable code (opcodes) that define the application’s behavior, and the latter represents the runtime state of these codes. Editing the lib.so file alters the program's machine code, while manipulating memory values can change the application’s behavior during execution. About your question "how can I find it which hack connected to which class?" Answer : If you mean on memory, then you can scan value using Class Search script and get result of Class name even for games which have obsfucated dump.cs which is very helpful. Class name and Field offset searcher (#by23kt0q) Script will show you class name in most of cases like 90%.
THETWINSOFFICIAL Posted August 13, 2024 Posted August 13, 2024 On 8/3/2024 at 9:54 PM, MrSx said: I see, some same hacks are can be found in A and Xa. Are they connected? If they are, how can I find it which hack conntected to which class? Field offset (rangge A) Method offset (range xa) (Il2cpp/unity engine)
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MrSx
I see, some same hacks are can be found in A and Xa. Are they connected? If they are, how can I find it which hack conntected to which class?
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