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Posted

My video memory range always shows as 0B

I tried this on several emulators but I get the same result.

Please help me fix this problem🥺

Screenshot 2024-03-08 080528.png

7 answers to this question

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Posted
19 hours ago, Gayesh01 said:

My video memory range always shows as 0B

I tried this on several emulators but I get the same result.

Please help me fix this problem🥺

Screenshot 2024-03-08 080528.png

... Why do you need that range ...?

  • 0
Posted
21 hours ago, Wembbu said:

... Why do you need that range ...?

I need it to create wall hack/x ray vision

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Posted
19 hours ago, MC874 said:

Hi @Gayesh01, are you trying to get in-game assets? (Animation/Video/Texture,etc)

I am trying to make wall hack/x ray vision

  • 0
Posted (edited)

[ @Gayesh01 ]
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Quote

I am trying to make wall hack/x ray vision

Is the game uses Unity Engine? There's several ways to create Wallhack: through shaders, player bones or sockets (coordinate).
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Edited by kiynox
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Posted
13 hours ago, kiynox said:

[ @Gayesh01 ]
---

Is the game uses Unity Engine? There's several ways to create Wallhack: through shaders, player bones or sockets (coordinate).
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Idk I tried many games apps but none of them can get the video memory range

  • 0
Posted

[ @Gayesh01 ]
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Quote

Idk I tried many games apps but none of them can get the video memory range

Welp, I'm just implying that Wallhack can be created by various ways, and usually it's exist in XA range (playerclass). Unity Engine games have 'libunity.so' or 'libil2cpp.so' that located in /data/data/your_games_name/lib/
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