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Arm64 patch does not quite work
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Question
Bixxler
Hello, I'm trying to adjust the running speed via assembly in the game.
The game runs on armv8 base. My assembly code looks like this:
floatvalue = 0.06
The character should now run much slower, but it does not.
The character now runs much too fast . If I set the float value significantly higher, nothing changes.
I have checked the values with Inline Assembly in C. There they seem to be ok.
What else can be the problem ?
Thanks for your help.
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