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Value Saving


TypoWasTaken
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Hi so I am hacking a game and I like to get lots of keys but I like to go back in and get more later so I try to save the values so I can change them later but as you probably already guessed when I relaunch the game then the address for the key value changes

 

So is there anyway I can save the addresses of the keys for later or something similar?

 

Thanks In Advance

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3 minutes ago, nok1a said:

You can upload on YouTube and put video on hidden, then share link

I disabled the wifi.

Screenshot_2023-03-29-17-49-12-572_com.x8zs.sandbox.jpg

It appears that you are in the coin shop if you exit that then the game can still be played that specific screen needs to connect to google play servers

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@nok1a

 

Here is the video:

I spent more than I had and did the hack like I normally do

 

Are you attempting to replicate it still?

 

Edit: also is there anyway to make it so I can possibly speed up the process without pointers?

(I don't think the game has any but I might be wrong)

 

Edit Again: I found out that I only have to modify one of the values I just had to figure out which one to modify

Edited by TypoWasTaken
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24 minutes ago, TypoWasTaken said:

@nok1a

 

Here is the video:

I spent more than I had and did the hack like I normally do

 

Are you attempting to replicate it still?

 

Edit: also is there anyway to make it so I can possibly speed up the process without pointers?

(I don't think the game has any but I might be wrong)

 

Edit Again: I found out that I only have to modify one of the values I just had to figure out which one to modify

I see, i edited wrong values. Yes works very well.

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Just now, TypoWasTaken said:

can you check if there is any pointers or something similar

 

also any chance you have some links to some resources that could help me make a simple script to do this?

Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans

Just now, nok1a said:

Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans

 

Screenshot_2023-03-29-18-32-24-167_com.x8zs.sandbox.jpg

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Just now, nok1a said:

Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans

ok thanks what does Entry[] mean?

 

Also could you tell me how you found the pointers I could not find any 

 

I have edited a lot more stuff like speed seed and others and I also posted up the other day asking for help trying to get unlimited barn space no one is answering but I know its possible 

4 minutes ago, nok1a said:

Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans

 

Screenshot_2023-03-29-18-32-24-167_com.x8zs.sandbox.jpg

Great Job Hacking all of that how did you do that so quick?

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16 minutes ago, nok1a said:

Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans

 

Screenshot_2023-03-29-18-32-24-167_com.x8zs.sandbox.jpg

@nok1a

How did you manage to do that so quick?

 

i think i sent my message twice

Edited by TypoWasTaken
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46 minutes ago, TypoWasTaken said:

also any chance you have some links to some resources that could help me make a simple script to do this?

I don't think scripting by group search is gone work. All values nearby are dependable on whats in your inventory. Problem also is that more pointers can be added depending on what you have unlocked.

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I could not find a way to do group search, i also would have difficulty explaining how to find it manually. So i had to make a script for it :/, would not have done if i easily could access the values. Then would have explained. Script will load the values. But the script is open source but i do advice to see some other scripts on the forum to learn from it so that you can write your own script. How to use:

com.zynga.FarmVille2CountryEscape.lua

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On 3/29/2023 at 7:22 PM, TypoWasTaken said:

@nok1a

How did you find the pointers?

Can make a video on how i did it. But will not be now. Found a bit more things here. I added it to the script. Just need to check if it works for 32 bit as well.

Script ended:
      Name: -> animalCount | Value: -> 0
      Name: -> level | Value: -> 1
      Name: -> coOpStateDuringRamp | Value: -> 2
      Name: -> IsEarlySocialExpired | Value: -> 1
      Name: -> Highest_TOS_Version_Acknowledged | Value: -> 7
      Name: -> AllianceFlowState | Value: -> 1
      Name: -> earnedAtMerchants | Value: -> 1961
      Name: -> salesAtMerchants | Value: -> 127
      Name: -> soldAtMerchants | Value: -> 10169
      Name: -> soldAtMerchantsWheat_01 | Value: -> 113
      Name: -> MotdAlliancesNeverShowAgain | Value: -> 1
      Name: -> soldAtMerchantsApple_01 | Value: -> 80
      Name: -> key | Value: -> 1
      Name: -> soldAtMerchantsFlour_01 | Value: -> 1
      Name: -> flags_cleanup | Value: -> 1
      Name: -> speedSeedFTUE | Value: -> 1
      Name: -> workshopUpgradeFTUE | Value: -> 1
      Name: -> soldAtMerchantsCow_Milk_01 | Value: -> 8
      Name: -> BackFortyIntroDialog | Value: -> 1
      Name: -> svDooberInventoryXPFlag | Value: -> 1
      Name: -> RateGameAutoPopViews | Value: -> 1
      Name: -> FTUE_PHASE8_01coin | Value: -> 1
      Name: -> Sunny_Glade_01_intro_seen | Value: -> 1
      Name: -> FTUE_PHASE8_03key | Value: -> 1
      Name: -> FTUE_TreasureHunting_01Map_Piece_01 | Value: -> 1
      Name: -> FTUE_TreasureHunting_01th_intro_pack_loot_glta | Value: -> 1
      Name: -> th_ach_Net_Rare_01 | Value: -> 1
      Name: -> th_ach_journal | Value: -> 2
      Name: -> th_ach_Map_Piece_01 | Value: -> 1
      Name: -> th_ach_Sea_Salt_01 | Value: -> 5
      Name: -> th_ach_key | Value: -> 2
      Name: -> th_ach_Silver_Anchor_01 | Value: -> 1
      Name: -> th_ach_coin | Value: -> 50000
      Name: -> th_ach_Pearl_01 | Value: -> 4
      Name: -> soldAtMerchantsBlackberries_01 | Value: -> 1
      Name: -> Event174_POI_01_intro_seen | Value: -> 1
      Name: -> EEE_granted_stamps | Value: -> 1
      Name: -> CFMotds | Value: -> 1
      Name: -> FTUE_CountyFair_IntroMineWaitTime_Level3 | Value: -> 1
      Name: -> W2E_Motd_Shown | Value: -> 1
      Name: -> Windmill_01 | Value: -> 2
      Name: -> Cow_Basic_01 | Value: -> 2
      Name: -> Hay_Dude_01 | Value: -> 6
      Name: -> Hay_Girl_01 | Value: -> 5
      Name: -> Apple_Tree_02 | Value: -> 1
      Name: -> Pastry_Oven_01 | Value: -> 1
      Name: -> Cow_Basic_02 | Value: -> 6
      Name: -> Fence_Left_01 | Value: -> 16
      Name: -> Corn_Crop_01 | Value: -> 2
      Name: -> Barrel_Flowers_01 | Value: -> 1
      Name: -> Corn_Crop_02 | Value: -> 1
      Name: -> Apple_Tree_01 | Value: -> 1
      Name: -> Apple_Tree_03 | Value: -> 2
      Name: -> Wheat_Crop_03 | Value: -> 1
      Name: -> Silo_01 | Value: -> 1
      Name: -> Toolshed_01 | Value: -> 1
      Name: -> Doghouse_01 | Value: -> 1
      Name: -> Dairy_01 | Value: -> 1
      Name: -> partnerAnimalPedestal_Pig_01 | Value: -> 1
      Name: -> Cow_Prized_01 | Value: -> 1
      Name: -> Cat_House_01 | Value: -> 1
      Name: -> Pig_Prized_01 | Value: -> 1
      Name: -> partnerAnimalPedestal_Pig_02 | Value: -> 1
      Name: -> Chicken_Basic_01 | Value: -> 1
      Name: -> Stamp_Common_01 | Value: -> 99999
      Name: -> Stamp_Uncommon_01 | Value: -> 99999
      Name: -> Stamp_Rare_01 | Value: -> 99999
      Name: -> level | Value: -> 99999
      Name: -> speedseedvisit | Value: -> 5
      Name: -> xp | Value: -> 16250247
      Name: -> speedseed | Value: -> 100000
      Name: -> Buttermilk_Biscuit_01 | Value: -> 100000
      Name: -> Wheat_01 | Value: -> 99743
      Name: -> coin | Value: -> 141908
      Name: -> Event174_Headstart_Box01 | Value: -> 1
      Name: -> Flour_01 | Value: -> 99999
      Name: -> Apple_01 | Value: -> 99926
      Name: -> PowerPin_ExtraPeachy_14d | Value: -> 1
      Name: -> PowerPin_SoupStirrir_7d | Value: -> 1
      Name: -> Apple_01_MasterySeal | Value: -> 1
      Name: -> Map_Piece_01 | Value: -> 2
      Name: -> Sea_Salt_01 | Value: -> 5
      Name: -> Net_Uncommon_01 | Value: -> 1
      Name: -> Net_Common_01 | Value: -> 1
      Name: -> Silver_Anchor_01 | Value: -> 1
      Name: -> Pearl_01 | Value: -> 4
      Name: -> PowerPinActive_01 | Value: -> 6
      Name: -> Event174_Phase01_Craft_01 | Value: -> 1
      Name: -> MineWaitTime_Level3 | Value: -> 1
      Name: -> key | Value: -> 29
      Name: -> Cow_Milk_01 | Value: -> 1
      Name: -> progress | Value: -> 7

I think a video i can make in the weekend.

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25 minutes ago, nok1a said:

Can make a video on how i did it. But will not be now. Found a bit more things here. I added it to the script. Just need to check if it works for 32 bit as well.

Script ended:
      Name: -> animalCount | Value: -> 0
      Name: -> level | Value: -> 1
      Name: -> coOpStateDuringRamp | Value: -> 2
      Name: -> IsEarlySocialExpired | Value: -> 1
      Name: -> Highest_TOS_Version_Acknowledged | Value: -> 7
      Name: -> AllianceFlowState | Value: -> 1
      Name: -> earnedAtMerchants | Value: -> 1961
      Name: -> salesAtMerchants | Value: -> 127
      Name: -> soldAtMerchants | Value: -> 10169
      Name: -> soldAtMerchantsWheat_01 | Value: -> 113
      Name: -> MotdAlliancesNeverShowAgain | Value: -> 1
      Name: -> soldAtMerchantsApple_01 | Value: -> 80
      Name: -> key | Value: -> 1
      Name: -> soldAtMerchantsFlour_01 | Value: -> 1
      Name: -> flags_cleanup | Value: -> 1
      Name: -> speedSeedFTUE | Value: -> 1
      Name: -> workshopUpgradeFTUE | Value: -> 1
      Name: -> soldAtMerchantsCow_Milk_01 | Value: -> 8
      Name: -> BackFortyIntroDialog | Value: -> 1
      Name: -> svDooberInventoryXPFlag | Value: -> 1
      Name: -> RateGameAutoPopViews | Value: -> 1
      Name: -> FTUE_PHASE8_01coin | Value: -> 1
      Name: -> Sunny_Glade_01_intro_seen | Value: -> 1
      Name: -> FTUE_PHASE8_03key | Value: -> 1
      Name: -> FTUE_TreasureHunting_01Map_Piece_01 | Value: -> 1
      Name: -> FTUE_TreasureHunting_01th_intro_pack_loot_glta | Value: -> 1
      Name: -> th_ach_Net_Rare_01 | Value: -> 1
      Name: -> th_ach_journal | Value: -> 2
      Name: -> th_ach_Map_Piece_01 | Value: -> 1
      Name: -> th_ach_Sea_Salt_01 | Value: -> 5
      Name: -> th_ach_key | Value: -> 2
      Name: -> th_ach_Silver_Anchor_01 | Value: -> 1
      Name: -> th_ach_coin | Value: -> 50000
      Name: -> th_ach_Pearl_01 | Value: -> 4
      Name: -> soldAtMerchantsBlackberries_01 | Value: -> 1
      Name: -> Event174_POI_01_intro_seen | Value: -> 1
      Name: -> EEE_granted_stamps | Value: -> 1
      Name: -> CFMotds | Value: -> 1
      Name: -> FTUE_CountyFair_IntroMineWaitTime_Level3 | Value: -> 1
      Name: -> W2E_Motd_Shown | Value: -> 1
      Name: -> Windmill_01 | Value: -> 2
      Name: -> Cow_Basic_01 | Value: -> 2
      Name: -> Hay_Dude_01 | Value: -> 6
      Name: -> Hay_Girl_01 | Value: -> 5
      Name: -> Apple_Tree_02 | Value: -> 1
      Name: -> Pastry_Oven_01 | Value: -> 1
      Name: -> Cow_Basic_02 | Value: -> 6
      Name: -> Fence_Left_01 | Value: -> 16
      Name: -> Corn_Crop_01 | Value: -> 2
      Name: -> Barrel_Flowers_01 | Value: -> 1
      Name: -> Corn_Crop_02 | Value: -> 1
      Name: -> Apple_Tree_01 | Value: -> 1
      Name: -> Apple_Tree_03 | Value: -> 2
      Name: -> Wheat_Crop_03 | Value: -> 1
      Name: -> Silo_01 | Value: -> 1
      Name: -> Toolshed_01 | Value: -> 1
      Name: -> Doghouse_01 | Value: -> 1
      Name: -> Dairy_01 | Value: -> 1
      Name: -> partnerAnimalPedestal_Pig_01 | Value: -> 1
      Name: -> Cow_Prized_01 | Value: -> 1
      Name: -> Cat_House_01 | Value: -> 1
      Name: -> Pig_Prized_01 | Value: -> 1
      Name: -> partnerAnimalPedestal_Pig_02 | Value: -> 1
      Name: -> Chicken_Basic_01 | Value: -> 1
      Name: -> Stamp_Common_01 | Value: -> 99999
      Name: -> Stamp_Uncommon_01 | Value: -> 99999
      Name: -> Stamp_Rare_01 | Value: -> 99999
      Name: -> level | Value: -> 99999
      Name: -> speedseedvisit | Value: -> 5
      Name: -> xp | Value: -> 16250247
      Name: -> speedseed | Value: -> 100000
      Name: -> Buttermilk_Biscuit_01 | Value: -> 100000
      Name: -> Wheat_01 | Value: -> 99743
      Name: -> coin | Value: -> 141908
      Name: -> Event174_Headstart_Box01 | Value: -> 1
      Name: -> Flour_01 | Value: -> 99999
      Name: -> Apple_01 | Value: -> 99926
      Name: -> PowerPin_ExtraPeachy_14d | Value: -> 1
      Name: -> PowerPin_SoupStirrir_7d | Value: -> 1
      Name: -> Apple_01_MasterySeal | Value: -> 1
      Name: -> Map_Piece_01 | Value: -> 2
      Name: -> Sea_Salt_01 | Value: -> 5
      Name: -> Net_Uncommon_01 | Value: -> 1
      Name: -> Net_Common_01 | Value: -> 1
      Name: -> Silver_Anchor_01 | Value: -> 1
      Name: -> Pearl_01 | Value: -> 4
      Name: -> PowerPinActive_01 | Value: -> 6
      Name: -> Event174_Phase01_Craft_01 | Value: -> 1
      Name: -> MineWaitTime_Level3 | Value: -> 1
      Name: -> key | Value: -> 29
      Name: -> Cow_Milk_01 | Value: -> 1
      Name: -> progress | Value: -> 7

I think a video i can make in the weekend.

ok thank you could you send me a message or quote my post when you make a video?

 

also thank you again for the script when i used it I also noticed that as I gained more items if I reran the script they will popup in the list so I can edit them which is awesome

 

also I found out how to get unlimited barn after, surprisingly easy and I don’t know why there is no one answering peoples forum posts about it

 

also what is “speedseedvisit” in the script?

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3 hours ago, TypoWasTaken said:

ok thank you could you send me a message or quote my post when you make a video?

Ok

3 hours ago, TypoWasTaken said:

also thank you again for the script when i used it I also noticed that as I gained more items if I reran the script they will popup in the list so I can edit them which is awesome

Yes, this perhaps means that a script can be made that can enable you to unlock the items, even if you haven't bought them. When item is zero the pointer will change to zero. So no pointer reference to its string. I mean this is inventory_currency logic.

 

3 hours ago, TypoWasTaken said:

o I found out how to get unlimited barn after, surprisingly easy and I don’t know why there is no one answering peoples forum posts about it

Congrats! Which forum posts? It's possible it wasn't seen or there was no time for take a look at the game.

 

3 hours ago, TypoWasTaken said:

also what is “speedseedvisit” in the script?

I dunno, i don't play the game so i think you have to figure out.

 

Edited by nok1a
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6 minutes ago, nok1a said:

Congrats! Which forum posts? It's possible it wasn't seen or there was no time for take a look at the game.

There was probably like 10 of them or something so I can’t link them all but I will link one or two and if you want to see the rest you can just search “farmville 2 unlimited barn” in the search bar

Farmville 2 (#3ccuulfw)Farmville 2 country escape (#1380g6py)

I am going to try and send them some videos that were helpful to me so they can do it

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