TheInfinityUser Posted October 7, 2022 Posted October 7, 2022 I am a beginner in il2cpp hacking through gameguardian and would like to know how to run methods with parameters which are in the il2cpp dump file.
BadCase Posted October 18, 2022 Posted October 18, 2022 On 10/7/2022 at 6:50 AM, TheInfinityUser said: I am a beginner in il2cpp hacking through gameguardian and would like to know how to run methods with parameters which are in the il2cpp dump file. First find a method for a event you can find like a button being pressed Branch the start of that method to the method you want to call The parameters are loaded several lines down in the method, probably LDR's Edit those to MOV RX, #XXX or MOV WX, #XXX where X is the register the value is loaded to and XXX is the desired value
MC874 Posted October 10, 2022 Posted October 10, 2022 On 10/7/2022 at 8:50 PM, TheInfinityUser said: I am a beginner in il2cpp hacking through gameguardian and would like to know how to run methods with parameters which are in the il2cpp dump file. Hi! You might need to state what you want to do; calling a methods from a dumped file is rather vague. Dumped IL2Cpp is mostly intended for debugging purposes, including offset findings. Calling a Method with custom Parameter and applied it to the game: cannot be done unless you have a source to rebuild the project from scratch. In general; to alter a parameter / methods from outside scope (using Game Guardian, etc) you need to learn Assembly. Every language the game use will always interpreted into Assembly when executed. You might want to read this: - Getting Into Dump.cs/Libil2cpp.so Editing - Hex Patching If you have a personal Unity project and want to calling a method you've created. You can simply call it like a function: Scope1.YourMethod(YourParam, YourParam2)
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TheInfinityUser
I am a beginner in il2cpp hacking through gameguardian and would like to know how to run methods with parameters which are in the il2cpp dump file.
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