The game im trying to cheat is named Guns Of Boom.
I want to do a bullet a hack but i only get it done for 50%. Im not getting everything i need for have it completed. Basically when i shoot it must shoot the target i want to shoot. Even if i don't aim to it. The game implements raycasting instead of actual projectiles for do the hits on the object, so there are no coordinates that i can use for modify the raycast on desired character or at least im not aware of it. So instead i use the user ID of a player, which does a half a** job as it only inflicts damage on the desired player when i shoot at a other random player. But it would for example ignore objects like walls and stuff, Before the shot data is being send to the server you can modify the user ID of who gets hit. But the problem with that is that when im to far out of range the damage does not seems to count. I would like to find the value that represent that range so that i can increase that boudary so that from any range the damage would be inflicted on the desired target. If this video kind of gives you the idea:
In the video at 0:14 if the player would be standing a bit further away i wont do any damage to the desired player. Thats the range i would try to increase. Any suggestions on how to find that value?
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
Platonic
Hi, i have an issue and not sure how to solve it.
The game im trying to cheat is named Guns Of Boom.
I want to do a bullet a hack but i only get it done for 50%. Im not getting everything i need for have it completed. Basically when i shoot it must shoot the target i want to shoot. Even if i don't aim to it. The game implements raycasting instead of actual projectiles for do the hits on the object, so there are no coordinates that i can use for modify the raycast on desired character or at least im not aware of it. So instead i use the user ID of a player, which does a half a** job as it only inflicts damage on the desired player when i shoot at a other random player. But it would for example ignore objects like walls and stuff, Before the shot data is being send to the server you can modify the user ID of who gets hit. But the problem with that is that when im to far out of range the damage does not seems to count. I would like to find the value that represent that range so that i can increase that boudary so that from any range the damage would be inflicted on the desired target. If this video kind of gives you the idea:
In the video at 0:14 if the player would be standing a bit further away i wont do any damage to the desired player. Thats the range i would try to increase. Any suggestions on how to find that value?
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.