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Group Search with range problem


dormamu

Question

Hi, im using GG to find coordinate player with fuzzy search, the address will change every game is restarted. after some research i realize that the structure of address is same when i look in "GOTO" button.

address1 - Xcoordinate (Float between 0-1000)

address2 -(random byte number) (-128B - 128B)

address3 -(random byte number) (-128B - 128B)

address4 -(random byte number) (-128B - 128B)

address5 - Ycoordinate (Float between 0-1000)

address6 -(random byte number) (-128B - 128B)

address7 -(random byte number) (-128B - 128B)

address8 -(random byte number) (0B - 128B)

address9 - Zcoordinate (Float between 0-1000)

address10 -(random byte number) (-128B - 128B)

address11 -(random byte number) (-128B - 128B)

address12 -(random byte number) (0B - 128B)

 

I m trying to use group search, but the result is always 0 address.

0F~1000F;-128B~128B;-128B~128B;0B~128B;0F~1000F;-128B~128B;-128B~128B;0B~128B;0F~1000F;-128B~128B;-128B~128B;0B~128B::12

 

 

  1. is anything wrong?
  2. i look for some tutorial there is ~ and ~~ what that does mean?
  3. How to make group search with have different data type?
  4. when search in progress -128B~128B; becoming ( -128~-128B) (there is not equal sign, and 128B positive become a negative)?

 

Here the example result from "GOTO address"

Var #A162EA90|a162ea90|10|483626aa|0|0|0|0|||0
Var #A162EA91|a162ea91|1|26|0|0|0|0|||0
Var #A162EA92|a162ea92|2|4836|0|0|0|0|||0
Var #A162EA93|a162ea93|1|48|0|0|0|0|||0
Var #A162EA94|a162ea94|10|46c2a86e|0|0|0|0|||0
Var #A162EA95|a162ea95|1|a8|0|0|0|0|||0
Var #A162EA96|a162ea96|2|46c2|0|0|0|0|||0
Var #A162EA97|a162ea97|1|46|0|0|0|0|||0
Var #A162EA98|a162ea98|10|4434f1fc|0|0|0|0|||0
Var #A162EA99|a162ea99|1|f1|0|0|0|0|||0
Var #A162EA9A|a162ea9a|2|4434|0|0|0|0|||0
Var #A162EA9B|a162ea9b|1|44|0|0|0|0|||0

Thanks in advance! 

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Do not use byte view in memory editor if you not need.

3 bytes after start byte float also include in float, because float is 4 byte size.

For any value need use 0~~0.

For difference ~ and ~~ - read help.

So your search must be 0~1000;0~1000;0~1000::9 type - Float.

For search you can specify all type near value. all not specified will be general type selected in dialog. Read help.

If you use one type for all - simpler use type in dialog.

Search progress show real query for search. All unsigned range converted to signed automatically. Use 0~~0 and you do not see this problem.

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17 hours ago, Enyby said:

Do not use byte view in memory editor if you not need.

3 bytes after start byte float also include in float, because float is 4 byte size.

For any value need use 0~~0.

For difference ~ and ~~ - read help.

So your search must be 0~10e00;0~1000;0~1000::9 type - Float.

For search you can specify all type near value. all not specified will be general type selected in dialog. Read help.

If you use one type for all - simpler use type in dialog.

Search progress show real query for search. All unsigned range converted to signed automatically. Use 0~~0 and you do not see this problem.

Thanks, that make sense to me, i just started to learn hacking using game guardian. help a lot.

 

17 hours ago, bukandewa said:

Can you tell me name of the game? Maybe I can help you to find something usefull in that game.

its PUBG mobile, i am trying to get all player coordinate. in the training room i just success to get all coordinate using group search approach and then applying some offset to get coordinate. The next problem is how to representation coordinate in the game, is possible to draw/ masking the screen in android? like drawing esp box? in Windows we can easily drawing line/text using d3d. what common method for this in android system?

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3 hours ago, dormamu said:

Thanks, that make sense to me, i just started to learn hacking using game guardian. help a lot.

 

its PUBG mobile, i am trying to get all player coordinate. in the training room i just success to get all coordinate using group search approach and then applying some offset to get coordinate. The next problem is how to representation coordinate in the game, is possible to draw/ masking the screen in android? like drawing esp box? in Windows we can easily drawing line/text using d3d. what common method for this in android system?

Sorry, i dont have enough knowledge about it. It is too complicated for me. ?

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