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Posted
Just now, Re_Load said:

Then, how to protection using assert?

You meant, how to bypass that protection, I suppose.

There is no way to do that for you, considering that you are asking such simple questions.

Posted
1 minute ago, CmP said:

You meant, how to bypass that protection, I suppose.

There is no way to do that for you, considering that you are asking such simple questions.

No, I want ask ’How to Protection Like That’

Posted
4 minutes ago, Re_Load said:

No, I want ask ’How to Protection Like That’

local Re_Loads_protection = nil
assert(Re_Loads_protection)

It produces exactly same result as the one that you have asked for:

17 minutes ago, Re_Load said:

Lua script print ’assertion failed.’

 

Posted
2 minutes ago, CmP said:

local Re_Loads_protection = nil
assert(Re_Loads_protection)

It produces exactly same result as the one that you have asked for:

 

Then, how to detect and protect running in other lua script? like compiler.lua

Posted (edited)
4 minutes ago, Re_Load said:

Then, how to detect and protect running in other lua script? like compiler.lua

Think yourself.

Or did you expect someone to do everything for you? This world does not work like that. You won't get the things done, if you don't work on them yourself.

Edited by CmP
Posted
1 minute ago, CmP said:

Think yourself.

Or did you expect someone to do everything for you? This world does not work like that. You won't get the things done, if you don't work on them yourself.

Okay, thx for help.

Posted
1 hour ago, CmP said:

Think yourself.

Or did you expect someone to do everything for you? This world does not work like that. You won't get the things done, if you don't work on them yourself.

Its other question, Do you know can protection unluac? I try many time, unluac can decompile. but, If thor script use unluac, It it error.

Thor VIP 26 7128255.lua

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