Jump to content

minhthong0824

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by minhthong0824

  1. Thank you for your help sir.
  2. Does it mean just do gg.getValues() then all listed item will get new values?
  3. Hi sir, when i using t = gg.getResults(2) gg.addListItems(t) t[1].value = 180 t[2].value = 180 gg.setValues(t) How can i get the values of t[1] and t[2] when it has been changed by game. Beecause at i noted. When the values changed i used this gg.toast('Current value are: '..t[2].value..', '..t[2].value) This code still give 180, 180 even it has changed by game to other values.
  4. Thank you for answers my question sir. Can i ask what happened to search value. Is it moved to video memory range but still have the same value or is it changed too. Can i simple edit my script or do i need to find another new value. --------------------- Btw how can i turn off auto check for update in GG if i want to keep using older versions? Is it possible? Ps: i found the answer: No way.
  5. After update my GG from 77.0 to 83.0 my script dont work any more, is there any change in scripting please? Edit: it stills run with faster speed and i think something wrong but i dont know what is it. I reinstall ver 77.0 and it work fine again.
  6. Plz @Enyby can you fix ptrace_attach error on new pubg 0.8 update. GG workking great without octopus but if im using GG through octopus then game crash and ptrace_attach error show up.
  7. Hi everyone. Plz help me out with this. If I make script with code like: searchNumber("135;246", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) How can I edit all the results of 135 to 1000, and all the results of 246 to 2000.
  8. Thank yous, anw I'm already find out by logging this script: gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("1", gg.TYPE_AUTO, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_ASHMEM) gg.searchNumber("2", gg.TYPE_BYTE, false, SIGN_FUZZY_EQUAL, 0, -1) gg.setRanges(gg.REGION_BAD) gg.searchNumber("3", gg.TYPE_DOUBLE, false, SIGN_FUZZY_GREATER, 0, -1) gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("4", gg.TYPE_DWORD, false, SIGN_FUZZY_LESS, 0, -1) gg.setRanges(gg.REGION_C_BSS) gg.searchNumber("5", gg.TYPE_FLOAT, false, SIGN_FUZZY_NOT_EQUAL, 0, -1) gg.setRanges(gg.REGION_C_DATA) gg.searchNumber("6", gg.TYPE_QWORD, false, SIGN_GREATER_OR_EQUAL, 0, -1) gg.setRanges(gg.REGION_C_HEAP) gg.searchNumber("7", gg.TYPE_WORD, false, SIGN_LESS_OR_EQUAL, 0, -1) gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber("8", gg.TYPE_XOR, false, SIGN_NOT_EQUAL, 0, -1) gg.setRanges(gg.REGION_CODE_SYS) gg.searchNumber("9", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_JAVA) gg.searchNumber("10", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_JAVA_HEAP) gg.searchNumber("11", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_OTHER) gg.searchNumber("12", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_PPSSPP) gg.searchNumber("13", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_STACK) gg.searchNumber("14", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) By compare between script and log file i can understand what the numbers stand for.
  9. I got this code from a script logging by compiler.lua memory ranges and types are replace by number. Can I have a list of what the numbers stand for in the log file? gg.setRanges(32) gg.searchNumber("1.4012985e-45;1;1;1;1;100000::100", 16, false, 536870912, 0, -1)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.