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minhthong0824

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  1. Thank you for your help sir.
  2. Does it mean just do gg.getValues() then all listed item will get new values?
  3. Hi sir, when i using t = gg.getResults(2) gg.addListItems(t) t[1].value = 180 t[2].value = 180 gg.setValues(t) How can i get the values of t[1] and t[2] when it has been changed by game. Beecause at i noted. When the values changed i used this gg.toast('Current value are: '..t[2].value..', '..t[2].value) This code still give 180, 180 even it has changed by game to other values.
  4. Thank you sir
  5. Thank you for answers my question sir. Can i ask what happened to search value. Is it moved to video memory range but still have the same value or is it changed too. Can i simple edit my script or do i need to find another new value. --------------------- Btw how can i turn off auto check for update in GG if i want to keep using older versions? Is it possible? Ps: i found the answer: No way.
  6. After update my GG from 77.0 to 83.0 my script dont work any more, is there any change in scripting please? Edit: it stills run with faster speed and i think something wrong but i dont know what is it. I reinstall ver 77.0 and it work fine again.
  7. Plz @Enyby can you fix ptrace_attach error on new pubg 0.8 update. GG workking great without octopus but if im using GG through octopus then game crash and ptrace_attach error show up.
  8. Thank you.
  9. Hi everyone. Plz help me out with this. If I make script with code like: searchNumber("135;246", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) How can I edit all the results of 135 to 1000, and all the results of 246 to 2000.
  10. Thank yous, anw I'm already find out by logging this script: gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber("1", gg.TYPE_AUTO, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_ASHMEM) gg.searchNumber("2", gg.TYPE_BYTE, false, SIGN_FUZZY_EQUAL, 0, -1) gg.setRanges(gg.REGION_BAD) gg.searchNumber("3", gg.TYPE_DOUBLE, false, SIGN_FUZZY_GREATER, 0, -1) gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("4", gg.TYPE_DWORD, false, SIGN_FUZZY_LESS, 0, -1) gg.setRanges(gg.REGION_C_BSS) gg.searchNumber("5", gg.TYPE_FLOAT, false, SIGN_FUZZY_NOT_EQUAL, 0, -1) gg.setRanges(gg.REGION_C_DATA) gg.searchNumber("6", gg.TYPE_QWORD, false, SIGN_GREATER_OR_EQUAL, 0, -1) gg.setRanges(gg.REGION_C_HEAP) gg.searchNumber("7", gg.TYPE_WORD, false, SIGN_LESS_OR_EQUAL, 0, -1) gg.setRanges(gg.REGION_CODE_APP) gg.searchNumber("8", gg.TYPE_XOR, false, SIGN_NOT_EQUAL, 0, -1) gg.setRanges(gg.REGION_CODE_SYS) gg.searchNumber("9", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_JAVA) gg.searchNumber("10", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_JAVA_HEAP) gg.searchNumber("11", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_OTHER) gg.searchNumber("12", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_PPSSPP) gg.searchNumber("13", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) gg.setRanges(gg.REGION_STACK) gg.searchNumber("14", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0, -1) By compare between script and log file i can understand what the numbers stand for.
  11. I got this code from a script logging by compiler.lua memory ranges and types are replace by number. Can I have a list of what the numbers stand for in the log file? gg.setRanges(32) gg.searchNumber("1.4012985e-45;1;1;1;1;100000::100", 16, false, 536870912, 0, -1)
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