Pivo58
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So yeah, LDR R1, [R0] Will load r0 into r1 but how do i turn r0 into my value and especially how do i make this in gameguardian. Could you please send any screenshots of some already edited LDRs in gameguardian, i want to know how does the structure looks like (or sequence idk how do i call it correctly)
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like how? If i will replace ldr with mov then absolutely nothing happens and even the game doesn't crash
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Your guide is really helpful, i know how to patch float and double offsets now but i still don't understand how to edit LDR Could you please make a video editing a LDR opcode or an edited result of the LDR opcode in my question?
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So i have an arm64 opcode like LDR S0, [X0,#0x230] RET How do i edit it to return my value like MOV W0, #123 or FMOV S0, #0x40400000 Videos would be very appreciated because i'm very bad at english and it's hard for me to understand complicated texts
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DLLs are already unpacked in the apk/data/somedirectories/ so I didn't dump'd them
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No it only has libs like libmono, libunity and libmain
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How can i use offsets from mono games? Which lib do i need to target? Which value type i need to edit? // Token: 0x17000352 RID: 850 // (get) Token: 0x06001DAA RID: 7594 RVA: 0x000A1D04 File Offset: 0x0009FF04 public short RestAmmoAmount { [CompilerGenerated] get { return this._restAmmoAmount; } }