Script ended:
Loading time 100000 load list -> 0.00000000000000007
Loading time 100000 setValues -> 5699.009999999902684
Before arguing, you yourself should raise the level of knowledge.
why do you continue to use these ancient methods of patching, there are loadlists that are faster and easier to update and take less code and are more amenable to obfuscation
no. i have no problems with dump or patch of functions, once again i have a problem that the function will work only if it is run in the game lobby if i try to run this function already in the game then i will not see the result, i.e. the game in the lobby creates certain parameters that cannot be changed in the game. My question is how can I change these settings in the game and not in the game lobby.
There is a game in which functions only work if they are included in the lobby, I know that you can somehow hook the Update() methods in the right classes so that the functions are launched not only in the lobby, please explain.
do not be afraid that il2cpp is not displayed in the Code App, this is the default, if you want to load load lists or just patch values, gg.getRangesList('libil2cpp.so')[1].start will help you.
gg.searchNumber('100', gg.TYPE_QWORD)
local varTable = gg.getResults(gg.getResultsCount())
for i=1,#varTable do
print(varTable[i]['value'])
end
if you show your code, I can give a more accurate answer, but the principle of work will be the same.
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