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Everything posted by MonkeySAN
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
nice you gave me some ideas to make my own. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
update the game to latest version 1.83.4 if available. -
local lang = {' English',' Español'} local selectHack = {"ONLY SELECT ONE HACK", "ELIGE SOLO UN TRUCO"} local hack = {{'Position', 'Teleport'}, {'Posición', 'Teletransportarse'}} local toast = {{'Position Hack chosen!', 'Teleport Hack chosen!'},{'¡Posición elegida!', '¡Teletransportado!'}} function SelectLanguage() local menu = gg.choice(lang, nil,'CHOOSE LANGUAGE / ELIGE EL IDIOMA') if menu == nil then os.exit() else langC = menu Main() end end function Main() local menu = gg.choice(hack[langC], nil, selectHack[langC]) if menu == nil then return end gg.toast(toast[langC][menu]) if menu == 1 then -- Position Hack elseif menu == 2 then -- Teleport Hack end end while true do if gg.isVisible() then gg.setVisible(false) SelectLanguage() end gg.sleep(100) end
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
Fair enough, everyone can do it manually. But that's not really the point here. It’s also not about whether it’s ‘important’ or not (that's subjective). it’s about whether it’s useful to people who want a quicker, safer way, or who aren’t comfortable poking around manually everytime. And let's be honest,mistakes happen even for pros . I was just seeing if there’d be any interest, not trying to say it's a must-have for everyone. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
NO. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
i made a script..Does anyone need it? VID_20250613014053.mp4 VID_20250613014714.mp4 -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
yeah. a bit complicated but simple enough for the experienced one only. -
for i = 1, #phaseValues do SET_POSITION(table.unpack(phaseValues[i])) displayPhase() end
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
same as mine for Side Missions and Jurassic Heroes but with more details. Thank you for sharing. -
for i = 1, #phaseValues do SET_POSITION(phaseValues[i][1], phaseValues[i][2], phaseValues[i][3]) displayPhase() end
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
Did i missed something here? i did a single search for -1,275,068,299 but no results found. Can you be more specific. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
i had level 40 Pteranodon but only Fuse available. no shards level up. maybe they had not yet put for it in the game..maybe later. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
we use what we got, for now. shards also can be edited in Jurassic Heroes showdown. for Triceratops shards : search = 15D;1,769,100,302D;1,634,887,011D;125D::29 refine to shards value (125) and use increment edit to find the correct one. for other dinos. goto address and scroll up to find the string name : replace both checked value with this for Dilophosaurus = 1,818,838,030;1,869,115,503 and with this for Postosuchus = 1,936,674,830;1,970,499,444 ------------------------------- if you not yet do any battle in Jurassic Heroes, you easily maxed out those dinos level to 6 stars by the time you finish Step 3. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
also with normal Mission can change the reward into shards. easy mission but with a very complicated method. multiple values needed to be swap correctly. otherwise game will crash. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
according to: https://jurassicworld.wiki.gg/wiki/Heroic_Shards currently there are 4 dinos with shards replace the ID to get different dino shards. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
already update my previous comment. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
from Side Missions you can edit the amount and change to different dino shards. to search for it = dino ID;shards amount;5;34::13 ie: Triceratops shards = -670,191,440;50;5;34::13 refine to shards amount and use increment edit to find the correct one. change the ID to get different dino shards. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
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local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER()
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try this for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end
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Recover Energy = 26; 96 Recovery Porion (L) = 27; 4448 Recovery Potion (S) = 28; 96 Mystic Flute = 29; 352 Small Flute = 30; 96 Holy Herb = 31; 4448 Sacred Leaf = 32; 96 Energizing Stew = 33; 352 Energizing Riceball = 34; 96 Mystic Elixir = 35; 96 Homeopathic Elixir = 36; 352 Eternal Candle = 37; 96 Awakening Vessel = 38; 352 Royal Gift = 39; 32864 Kairo Flan = 40; 32864 Wairo Flan = 41; 32864 Kairo Creamy Cake = 42; 32864 Wairo Creamy Cake = 43; 32864 HP Orb = 44; 32864 MP Orb = 45; 32864 Vigor Orb = 46; 32864 Power Orb = 47; 32864 Resilience Orb = 48; 32864 Agility Orb = 49; 32864 Fortune Orb = 50; 32864 Miracle Mallet = 51; 352 Wisdom Orb = 52; 32864 Dexterity Orb = 53; 32864 Forage Orb = 54; 32864 Travel Orb = 55; 32864 Fondness Orb = 56; 32864 Running Shoes = 57; 96 Blessed Rain = 58; 96 Bounty Bag = 59; 96 Pouch (Grass) = 60; 96 Pouch (Wood) = 61; 96 Pouch (Food) = 62; 96 Pouch (Ore) = 63; 96 Pouch (Mystic Ore) = 64; 96 Skill Up Orb = 65; 104 Bronze Trophy = 66; 2152 Silver Trophy = 67; 2152 Gold Trophy = 68; 2152 Kairo Grail = 69; 2152 Crown of Courage = 70; 2152 above is Group Item IDs and Flags. i think nothing changed from this : Kingdom adventurers (#ct8d7j) for version 2.5.7 to search Group Item you had already unlocked : = 1;0;ID;Flag;4::25 ie: Miracle Mallet = 1;0;51;352;4::25 once found tap and hold ID value, choose Offset calculator and enter offset 98 as shown as below : VID_20250609020508.mp4 that get you to quantity value. as for Group Item that you had yet to unlock : search = 0;0;ID;Flag;4::25 but this time you need to activate it first the first 0 (second address above ID) is the activation value so change it to 1 the second 0 is for display "New" - same change to 1 but optional again to get to quantity use the ID value and add offset 98.
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assuming you had already named all the items in the saved list. maybe you can try this : function setPos(x, y, z) local saved = gg.getListItems() local edited = {} for i, v in ipairs(saved) do if v.name == "posX" then v.value = x v.freeze = true table.insert(edited, v) elseif v.name == "posY" then v.value = y v.freeze = true table.insert(edited, v) elseif v.name == "posZ" then v.value = z v.freeze = true table.insert(edited, v) end end if #edited > 0 then gg.setValues(edited) gg.addListItems(edited) gg.toast("Position updated and frozen.") else gg.toast("No matching posX/posY/posZ found.") end end while true do if gg.isVisible() then gg.setVisible(false) local menu = gg.choice({ "Value 1 [x:100, y:50, z:1]", "Value 2 [x:200, y:150, z:1]", "Value 3 [x:300, y:200, z:1]", "EXIT"}, nil,"Select value") if menu == nil then elseif menu == 1 then setPos(100, 50, 1) elseif menu == 2 then setPos(200, 150, 1) elseif menu == 3 then setPos(300, 200, 1) elseif menu == 4 then gg.toast("Exiting..") os.exit() end end gg.sleep(100) end
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local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)
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gg.searchNumber('1008981770', gg.TYPE_DWORD) gg.refineNumber('1008981770') local searchResults = gg.getResults(5) searchResults[3].name = 'Target' gg.addListItems(searchResults) gg.clearResults() local Target = gg.getListItems() for i, v in ipairs(Target) do if v.name == 'Target' and v.flags == gg.TYPE_DWORD then v.value = 0 v.freeze = true v.freezeType = gg.FREEZE_NORMAL end end gg.setValues(Target) gg.addListItems(Target) gg.clearResults()
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
Oops..my mistake. thank you for clarification.