1. I know there's 3rd options on some doors, which is obtainable Explosive and there's another explosive (Dynamite look alike) for bunkers, and im trying to map these, but due it's nature using 1 or 2, makes it kinda hard to pinpoint them, while others like axe and such, i can just map them via durability use and then filter them based on energy use, example, when you open a barred door using axe it minus 5 on the axe's durability and uses 30 energy, and the minilocks hacks, will change the subtraction of the durability to instead add the durability and removes energy use, so if your steel tools has 12 use, then you use minilocks hacks and open a door, it'll add 5000 durability to the tool iirc.
2. The pointer, it sometimes broke. and cause a crash.
3. it's more like changing the reps requirements, soo instead 50/320/720/1050, for the levels it just 1/1/1/1, so basically lvl 5 an instant, but not permanent, more like use when needed, and revert when done.
4. Restock/Refresh caps and casino(if i can get it working)
5. so the older hack i made has 3 options regarding Action Points, 1000 Starting AP, 1000 AP Regen, and 1000 Max AP, but due the nature of AP Regen being wacky to find, like on lower level you got +1 AP, but in mid game you got +2 and end game you got +3, soo it often cause a crash, and im thinking to instead remove this option since there's no hardcoded value, not like max AP which is 3 and ap regen by default is 1.
note: the movement hacks is kinda global so im unsure if i should modify it or not, since it's basically 0 and 1. let me explain
the function do this
if unit movement is 0 then return unit can move is true else if unit movement is 1 then return unit can move is false (unit already move)
so the hardcoded value is in the else if statement, and it's 1, and if i can change the 1 to be always 0 that means, i can move anytime i want, but on the function, there's not if check for if unit isHero, soo i assume it means, the value is global, means your pet will be affected, and enemies too. THO this is assumptions, i might wrong