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Showing content with the highest reputation on 06/20/2019 in Image Comments

  1. Tap counter use Java only. Java use heap. Heap is it complicate thing and not related to .bss or .data. In fact, if you not have native lib, you do not have static memory like .bss or .data. It is section of .so file.
    3 points
  2. These are empirical values. Maybe you need more. But most likely, it just does not work.
    1 point
  3. I do not understand anything. Writing a zero before 256 does not change anything. 0256 is the same as 256. If the script does not load anything, then the found chains are wrong. Try increasing the depth and / or offset. If this does not work, then it does not work with this game.
    1 point
  4. Game restore paused state. I decide cancel it and kill game again.
    1 point
  5. Chain of pointers. Pointer to pointer and so on. The chain length is the number of pointers. The first pointer of the chain is in static memory, which can always be calculated and it does not change. Further, moving on a chain, it is possible to calculate each subsequent element. And so on until the desired value. If the correct chain is found, then it is possible to restore the values, which change every time. when restarting the whole game or individual levels.
    1 point
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