Jump to content
   (1 review)

2 Screenshots

About This File


Patcher is a game guardian library for patching memory address, it provides a simple interface and handle on/off state of patching.


Download the latest version of patcher from here and add it to your project.

You can also load the latest version of Patcher from the cdn using the following code.

local _, Patcher = pcall(load(gg.makeRequest("https://pastebin.com/raw/wz1sfmWF").content))




Make sure to place the Patcher.lua file in the same directory as your script.

local Patcher = require("Patcher")

local il2cpp    = Patcher.getBaseAddr("libil2cpp.so")
local libunity  = Patcher.getBaseAddr("libunity.so")

local p = Patcher.new({
  title = "Custom Title",

  name    = "Damage Multiplier",
  address = il2cpp + 0x18643A8,
  patch   = "01 04 A0 E3 1E FF 2F E1r",

  name    = "HP Multiplier",
  address = libunity + 0x1864F88,
  patch   = "01 04 A0 E3 1E FF 2F E1r"



For more information about how to use the library, please check the repo

What's New in Version 2.4.1


See the changelog


User Feedback

You may only provide a review once you have downloaded the file.


   1 of 1 member found this review helpful 1 / 1 member

You did good job

Congratulations for this amazing work 

Keep up😁

Link to review
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.