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Patcher

Patcher is a game guardian library for patching memory address, it provides a simple interface and handle on/off state of patching.

Installation

Download the latest version of patcher from here and add it to your project.

You can also load the latest version of Patcher from the cdn using the following code.

local _, Patcher = pcall(load(gg.makeRequest("https://pastebin.com/raw/wz1sfmWF").content))

 

Usage

 

Make sure to place the Patcher.lua file in the same directory as your script.

local Patcher = require("Patcher")

local il2cpp    = Patcher.getBaseAddr("libil2cpp.so")
local libunity  = Patcher.getBaseAddr("libunity.so")

local p = Patcher.new({
  title = "Custom Title",
})

p:add({
  name    = "Damage Multiplier",
  address = il2cpp + 0x18643A8,
  patch   = "01 04 A0 E3 1E FF 2F E1r",
})

p:add({
  name    = "HP Multiplier",
  address = libunity + 0x1864F88,
  patch   = "01 04 A0 E3 1E FF 2F E1r"
})

p:run()

 

For more information about how to use the library, please check the repo


What's New in Version 2.4.1

Released

See the changelog


User Feedback

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LaToM

   1 of 1 member found this review helpful 1 / 1 member

You did good job

Congratulations for this amazing work 

Keep up😁

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