About This File
Patcher
Patcher is a game guardian library for patching memory address, it provides a simple interface and handle on/off state of patching.
Installation
Download the latest version of patcher from here and add it to your project.
You can also load the latest version of Patcher from the cdn using the following code.
local _, Patcher = pcall(load(gg.makeRequest("https://pastebin.com/raw/wz1sfmWF").content))
Usage
Make sure to place the Patcher.lua file in the same directory as your script.
local Patcher = require("Patcher") local il2cpp = Patcher.getBaseAddr("libil2cpp.so") local libunity = Patcher.getBaseAddr("libunity.so") local p = Patcher.new({ title = "Custom Title", }) p:add({ name = "Damage Multiplier", address = il2cpp + 0x18643A8, patch = "01 04 A0 E3 1E FF 2F E1r", }) p:add({ name = "HP Multiplier", address = libunity + 0x1864F88, patch = "01 04 A0 E3 1E FF 2F E1r" }) p:run()
For more information about how to use the library, please check the repo
What's New in Version 2.4.1
Released
See the changelog