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Jetzt bin ich wieder an die Grenze gekommen, mein Gegner ist eine Million stärker und ich schaffe es nicht, ihn zu besiegen
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OK, I got it working, it works well, you just have to find the right values. If you have different values for each skill, it's not the value that's displayed for the hero.
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What value do I have to enter?
- Today
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Jurassic World: The Game how to get a locked dinosaur?
FallenAngel1995 replied to greenhairbeard's topic in Requests
Just wait until next season is over. The packs are gone after it. Had the same problem. You can't play the gane until season is over, but you don't need to make a new account -
Try this script Start the battle in any game mode Stop the battle by pressing pause Open the script and activate the "Skill Hack" function After activating the function, you need to enter your hero's skill level Click "OK" and wait for the program to finish scanning You will receive a short pop-up message "Done!" Resume the game and check if your hero's skill is working or not Make sure to delete the results after the battle ends Just activate the "Delete the Results" function Tiles_Survive.lua
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-- Il2CppGG by LeThi9GG require("Il2CppGG") -- Usage Instructions: -- This script demonstrates the core functionalities of Il2CppGG, a Lua-based toolkit for inspecting and manipulating Il2Cpp structures in GameGuardian. -- It covers image retrieval, class searching, method and field access, value modification, class dumping, and memory hooking. -- Prerequisites: Ensure GameGuardian is running and the target application uses Il2Cpp. Load this script in GameGuardian for execution. -- Note: Addresses and values are examples; adapt them to your specific game or application. -- For detailed API documentation, refer to the project's README.md or wiki. -- Example: Retrieve Image by Name -- Description: Fetches an Il2Cpp image (assembly) by its name. Use Il2Cpp.Image() without arguments to get all images. local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Retrieves the "Assembly-CSharp" assembly. -- Example: Find Class within an Image -- Description: Searches for a class in the specified image using namespace and class name. Namespace can be nil for root-level classes. local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Parameters: (namespace, classname) -- Alternative: Find Class by Name, Address, or Index -- Description: Directly searches for a class by name (recommended to use GetIndex() for performance optimization). --local PlayerScript = Il2Cpp.Class("PlayerScript") --print(PlayerScript:GetIndex()) -- Outputs the class index for faster future access. -- Example: Find Methods in a Class -- Description: Retrieves a specific method by name or lists all methods with GetMethods(). local LateUpdate = PlayerScript:GetMethod("LateUpdate") -- Finds the "LateUpdate" method. local addPoints = PlayerScript:GetMethod("addPoints") -- Finds the "addPoints" method. -- Example: Find Fields in a Class -- Description: Retrieves a specific field by name or lists all fields with GetFields(). local points = PlayerScript:GetField("points") -- Finds the "points" field. -- Alternative: Find Field by Name or Address -- Description: Global search for a field by name or direct address. --local points = Il2Cpp.Field("points") -- Searches globally by name. -- Alternative: Find Method by Name or Address -- Description: Global search for a method by name or direct address. --local AddPoints = Il2Cpp.Method("AddPoints") -- Searches globally by name. -- Example: Modify a Field Value -- Description: Locates an instance of the class and sets a new value for the field. local obj = PlayerScript:GetInstance() -- Retrieves instances of the class. points:SetValue(obj, 1000) -- Sets the "points" field to 1000 in the instance. -- Example: Dump Class to C# Format -- Description: Outputs the class structure in C# syntax for reverse engineering purposes. --print(PlayerScript:Dump()) -- Dumps the class definition, including fields, methods, and offsets. -- Hooking Examples -- Description: Demonstrates memory hooking for real-time modifications using the Hook module. -- Hooks allow intercepting and altering method calls, parameters, and fields. -- Hook a Field via a Method (e.g., hook "points" field using "LateUpdate" method) -- Description: Modifies the field value every time the method is called. local _LateUpdate = LateUpdate:field() -- Initializes hook on the method for field modification. _LateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) -- Sets the field to 9999. gg.sleep(10000) -- Pauses for 10 seconds to observe the effect. _LateUpdate:off() -- Disables the hook and restores original behavior. -- Hook Parameters of a Method (e.g., hook parameters of "addPoints") -- Description: Alters the parameter values passed to the method. local _addPoints = addPoints:method() -- Initializes hook on the method for parameter modification. _addPoints:param({{param = 1, flags = "int", value = 999999}}) -- Sets the first parameter to 999999. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. -- Hook a Method Call (e.g., call "addPoints" from "LateUpdate") -- Description: Injects a call to another method with custom parameters during execution. local _addPoints = LateUpdate:call()(addPoints) -- Initializes hook to call "addPoints" from "LateUpdate". _addPoints:setValues({{param = 1, flags = "int", value = 999}}) -- Sets the parameter for the called method. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. Il2CppGG Telegram Youtube
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This Is the only things can be hacked? Also can unexplain how to do pls?
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You can hack speed dmg or etc System.Int64 PhysicalDamage(); // 0x038c3efc System.Int64 MainWeaponDamage(); // 0x038c407c 107E07C System.Int64 ElementalDamage(); // 0x038c4158 System.Int64 DemolitionDamage(); // 0x038c42cc System.Int64 AuraDamage(); // 0x038c4440 System.Int64 Hp(); // 0x038c2cfc System.Int64 Defence(); // 0x038c45b4 System.Double DamageReduction(); // 0x038c4714 System.Double LifeDrainEffectiveness(); // 0x038c4848 System.Double LifeSteal(); // 0x038c491c System.Single AttackSpeed(); // 0x038c4a70 System.Single CriticalChance(); // 0x038c4bf0 System.Single CriticalDamage(); // 0x038c4cc8 System.Double Dodge(); // 0x038c4da4 System.Double ChanceToStun(); // 0x038c4e78 System.Single StunDuration(); // 0x038c4f4c System.Single Accuracy(); // 0x038c5024 That offset
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Nothing happens to me, or if I only take Maddie, Maddie works but the others don't.
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Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
I have memu and it works properly for me - Yesterday
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
what emulator to switch? -
Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
ok bro you cant just switch any dino you want in same during battle that impossible and it will crash the game cuz the dino id's that will share in the fight has already print in your game dialogs with deffernt creatures.. maybe its possible if someone make a patched version and make some edit on it it could be happen but youre doin something impossible so let it out bro let go of her -
function wol() gg.clearResults() -- Search ur Pattern there gg.searchNumber('33D;17D;2145D:50', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) -- Refine ✓ gg.refineNumber('2145', gg.TYPE_DWORD) local results = gg.getResults(1) if #results == 0 then gg.alert("Value not found! Please Search try again.") return end local baseAddress = results[1].address -- u give first 0x520 now 0x1E8 look here true value !!! local target = baseAddress + 0x1E8 local freezeValue = 10 -- freeze Value local freezeActive = false --( freeze control init -- Initial write to the address gg.setValues({{ address = target, flags = gg.TYPE_DWORD, value = freezeValue }}) gg.toast("Address found and initial value set") -- Main menu loop With Added Freeze while true do local menu = gg.choice({ " Enable Freeze", " Disable Freeze", " Exit" }, nil, "MISSION HACK - Select an option:") if menu == nil then break end if menu == 1 then -- Enable freeze there freezeActive = true gg.toast("Freeze ENABLED") gg.alert("Freeze is now active. Play Denomination mission on easy level with Ace deployed.") -- Start freeze in background because u want this .. gg.setVisible(false) while freezeActive do gg.setValues({{ address = target, flags = gg.TYPE_DWORD, value = freezeValue }}) -- Check if GG interface is visible or if user wants to stop if gg.isVisible() then freezeActive = false gg.setVisible(true) gg.toast("Freeze stopped") end gg.sleep(100) end elseif menu == 2 then -- Disable freeze freezeActive = false gg.toast("Freeze DISABLED") elseif menu == 3 then -- Exit freezeActive = false gg.toast("Script ended") break end end end wol() I hope I understood correctly
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What I don't understand is why do you freeze a value that is already frozen in the background again? The value you already froze will remain fixed even if you put it in the background. You can add an option and say "unfreeze". What exactly do you want to do?
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I'm sorry, but I don't know how to do it
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Google Play link: https://play.google.com/store/apps/details?id=eu.funventure.gangside&pli=1 Hack Request: Everything can be hacked
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And its possible to change the hp or attack value so we can win levels easier or smth like that?? Also thanks for the answer.
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I cant use te item tool for war items, before used to work
- 1 reply
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- Simcity
- simcity buildit
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It's fine if it gets blocked, I'll use on alt accounts. I can modify coins, boosters, stars, and even levels just by searching value and refining, but crowns don't get unlocked till later in the game, and if I reach that stage with gg then I get soft banned.