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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
which "these codes" you are referred to? please be more specific. -
Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
@MonkeySANcan you explain how did get these codes because previous methods are not working now -
Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
has anyone report to ludia? (The more the better) -
Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
so now LD and bluestacks. I'm guessing all emulators - Today
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Jurassic World: The Game how to get a locked dinosaur?
OurselfQ replied to greenhairbeard's topic in Requests
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Jurassic World: The Game how to get a locked dinosaur?
OurselfQ replied to greenhairbeard's topic in Requests
Script to see the code for a new type of dinosaur -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
split? what??? -
Those who have had successful runs with Egg, Inc. (Post Update / Ideas))
FallenWren replied to stdout's topic in Requests
So, I waited patiently to see an explanation to your methods like previous people did, and yet you didn't explain anything. Furthermore, I don't appreciate you questioning me trying to find the contract rewards earlier. You also said PE are server-sided, and yet you allege to get the 24 PE from the calendar. Pretty sure the Calendar is, in fact, server sided. Now someone smarter than you did find the PE, and modded them as long as there were 2 contracts involved, painfully going through Double values to change the number. Is that what you did with basic rewards? Because outside of PE, you can just cheat GE in to get everything you want. Other than showing off, you have added nothing of substance in here. -
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
bluestacks -
Jurassic World: The Game how to get a locked dinosaur?
OurselfQ replied to greenhairbeard's topic in Requests
Can you split the script for reviewing the code again -
Jurassic World: The Game how to get a locked dinosaur?
dthai1111 replied to greenhairbeard's topic in Requests
how to get rexy heroic now? -
İt's work so good Hack
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Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
Yeah we just wait for new update or if find anything tell me also and which emulator do you play -
GG supports x86 and x86_64 architectures since very long time ago. From the description on download page: GG's disassembler and assembler aren't required functionality, so no wonder that they are only implemented for most common use cases. Other than that, GG works just fine on x86 Android devices/emulators and nothing prevents one from doing whatever can be done on devices with ARM architecture. For example of modifying something in game code for x86 see: https://gameguardian.net/forum/topic/33131-hotelstory-not-complying/#findComment-121354
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
you said distortus rex will crash, do you mean we cannot hatch it or we cannot trade hack it? and for the emulator problem, has it happened before -
Out of curiosity, why have I never seen a script that supports x86 and x64? In fact, as far as I know gameguardian only supports target.isx64 or whatever it is and only supports armv7 / arm64 opcodes, etc. etc. - I'm unaware of Gameguardian supporting these alternative architectures at all. It would be great if you could point to some references for this. Update: hmm the *only* resource I could find for this was a stackoverflow post... https://stackoverflow.com/questions/17770907/is-android-os-only-used-for-arm-cpus
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Interesting! I will have to implement that when I get a chance - should be simple. Thanks for the advice. The documentation does say search pattern - it's simply an array of bytes search. The program generates an aob by reading bytes from the function's start offset and keeping the bytes that represent static instructions. Then it generates a group search by converting strings of static bytes into qwords, dwords, etc. This will not work between Architectures. Sadly, as far as I know the instructions aren't one-to-one so "transpiling" the aob to another architecture wouldn't work. Out of curiosity, why have I never seen a script that supports x86 and x64? In fact, as far as I know gameguardian only supports target.isx64 or whatever it is and only supports armv7 / arm64 opcodes, etc. etc. - I'm unaware of Gameguardian supporting these alternative architectures at all. It would be great if you could point to some references for this.
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
so we'll need to wait for ludia to fix it And i just went in to JWTG with google play games beta, as you said, works perfectly fine but i cannot use game guardian though -
Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
same problem i think this issue is only in emulators in pc mobile versions works properly -
Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
I just faced a problem of nothing showing anything in hatchery, market, trade, and battle events. Does anyone has this problem before and how to fix it. - Yesterday
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Jurassic World: The Game how to get a locked dinosaur?
usastrat1985 replied to greenhairbeard's topic in Requests
yes, what i was asking is how do people find the string names? like where did you get 1,970,029,070;1,145,324,645 from ? and why are some things by Dino ID and some by string name and how do you know when to use which? i understand replacing the string names, but no clue how to find them.