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How does gameguardian sort(?) memory regions?

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Gameguaridan's memory regions are very different from the ones in the /proc/pid/maps. How does gameguardian sort the memory regions?

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There is no sorting.

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1 minute ago, Enyby said:


Then how come it's so different from the ones in /proc/pid/maps?

 

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Where is it different? Show examples.

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I set the memory range to BAD and did a fuzzy search and the first address was 79f57c8000

Then I ran cat /proc/28690/maps | grep 79f57c8000 and the result was

79f57c4000-79f57c8000 rw-p 00000000 00:00 0                              [anon:thread signal stack]
79f57c8000-79f6f65000 r--s 00000000 103:26 4642                          /system/fonts/NotoSerifCJK-Regular.ttc

and I can't see how that is related to gameguardian's memory range

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Oh wait I think I figured it out.

Sry for bothering you

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