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rockercover

SimCity Buildit war cards

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Hi there, 

i've had a go at trying to isolate war card variables to up my war cards in SimCity Buildit. I've tried things like a Dword search for 4;15;8 (for example if you've got 4 of the 15 cards to get to the next upgrade of a weapon and it costs 8 gold keys to do it), but this approach is returning thousands of results, so isn't very helpful.

Has anyone made any progress regarding glitching war cards?

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I'm also interested in how to effect aspects of war. Namely the following:

 

Upgrading disaster cards

Just like you brought up it would be great to find a way to max out the level of certain disasters (looking at you magnetism). Unfortunately I haven't had any luck altering these levels myself either.

 

Getting hold of more war items

Farming for disaster items (such as fire hydrants) is incredibly tedious. I wonder if there is a way to get more than one item when repairing a building if it can be hacked in a similar way to XP/Simoleons etc.

 

Effecting energy in some way

So either being able to speed up the game in way to enable more attacks, or just to flat out give yourself more attack energy at any given point.

 

I'd love to hear if anyone has any success in any of these areas.

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I'm also want to know this hack please help.....

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Something like this?

Edit:

YouTube auto deleted video... Should be active soon.

Screen shot now attached.

Screenshot_20180203-230531.png

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1 hour ago, Arris said:

It didn't show how to do it.

 

45 minutes ago, zZzAnimaZzZ said:

Can @NoFear please show us how to do this?

Sorry. YouTube removed both videos on me.

 

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Thank you so much @NoFear. Worked like a charm.

Could you explain what you did there? Also , in this video, you used 7:2:15. Where do those numbers come from?

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2 hours ago, Arris said:

why is it 7;2;15::17

 

1 hour ago, Arris said:

I did as you did. it only unlock the Class M and Class L

Values are, level, cards required, level...

So for another set might 10 cards, then level 2 then 15 cards.  10;2;15::17

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Can you be more specific. Does the number 7 represent the cards after Magnetism

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added 0 minutes later
12 minutes ago, NoFear said:

 

Values are, level, cards required, level...

So for another set might 10 cards, then level 2 then 15 cards.  10;2;15::17

 

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