After I modified the game and saved the data list, I found that no matter how I changed the leading 4145, data address or data content in the list (even if I changed them all to 0000), as long as the end was 46000, I could successfully locate the location I wanted. (Because the data address or content will change every time the game is restarted, only 46000 remains unchanged like a locator), but I can't find what 46000 is on the Internet. Can I ask you? Thanks! The full text content looks like this: 4145
Custom name|Data address|Data spacing|Data content|0|0|0|0|rw-p|/data/app/jp.co.ponos.battlecatstw-6qNqVnQUpV2A5BjXDutqKw==/lib/x86_64/libnative-lib .so:bss|46000 (this is it, I don’t know what it is)
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xuan0103
After I modified the game and saved the data list, I found that no matter how I changed the leading 4145, data address or data content in the list (even if I changed them all to 0000), as long as the end was 46000, I could successfully locate the location I wanted. (Because the data address or content will change every time the game is restarted, only 46000 remains unchanged like a locator), but I can't find what 46000 is on the Internet. Can I ask you? Thanks! The full text content looks like this: 4145
Custom name|Data address|Data spacing|Data content|0|0|0|0|rw-p|/data/app/jp.co.ponos.battlecatstw-6qNqVnQUpV2A5BjXDutqKw==/lib/x86_64/libnative-lib .so:bss|46000 (this is it, I don’t know what it is)
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