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For example, in the Weapons Master game, the code of the program is JH or java heap, and the rest of the codes do not have values, they are all zero, but the XS code has values. My request is that you give an example of how this XS code works and what is its use on the mentioned game. Or any game. Tnks

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[ @Mojihacker ]
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For example, in the Weapons Master game, the code of the program is JH or java heap, and the rest of the codes do not have values, they are all zero,

It depends on the device. Games usually uses JH/A/CA/CD/XA. In some cases, values from JH in one device, can be found on XA on another device. So in terms of this, you should instead select all green-pink-red-purple memory region before fixated into particular memory region.
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My request is that you give an example of how this XS code works and what is its use on the mentioned game

My assumption is that, since games calls alot of system libraries (OpenGL, etc), it will be allocated into XS: System Code. So as it's name, it is probably related how game interact with your Android. 
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