Xcasqq58 Posted March 12 Posted March 12 local t = {"libUE4.so:bss", "Cb"} local tt = {0xC656D90,0x558,0x30,0x30,0x38,0x7ACD8,0x18} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1908032, freeze = true}})--j eep İ need s_pointer function for libue4.so
0 MC874 Posted March 14 Posted March 14 Hi @Xcasqq58, from what I read in another forum, PUBGM Skin Changer requires hooking, which is not a simple memory editing. I believe it involves multiple function or class: Player -> WeaponManager -> WeaponID, it is also seems to requires a separate thread to watch player inventory. I suggest you to visit: PUBGM
Question
Xcasqq58
local t = {"libUE4.so:bss", "Cb"}
local tt = {0xC656D90,0x558,0x30,0x30,0x38,0x7ACD8,0x18}
local ttt = S_Pointer(t, tt, true)
gg.addListItems({{address = ttt, flags = 4, value = 1908032, freeze = true}})--j
eep
İ need s_pointer function for libue4.so
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now