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How to find the color value?


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Posted

[ @DimoNULL ]
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You need to specify what colors you're looking for, is it Shaders or Textures? Also, Shaders depends on Device Architecture (Mali or Snapdragon). Here's how you can find it:

  1. - Shaders are usually consist of RGB values (Red, Green, Blue). Each values is ranged from 1 to 255, example for color Blue : [0, 0, 255]. You can search this values as Float.
  2. - If you're looking for Body Color (changing Player color), you can search for "1" as float, and mess around with it. Usually it is for Unity based game.
  3. - You can change color by Hex value: Hex color. You need to change it before the game reach loading screen.
  4. - For textures, you can't change it's color. You need to edit the texture itself, which will involve editing the in-game files.
  5. - Assuming the game don't have tiled textures, you can change color for any object texture. You need to make the game unload the textures by deleting in-game files or unreferencing it on Memory (before loading screen). The object will turn to purple / pink: No Texture, which then you can find the pink color values and change to anything you want.
  6. - As for shaders, you can also debug your in-game renderer (OpenGL or Vulkan) using: Android GPU Inspector (never tried it) . Also, you can go with Android Emulator route and use: SpecialK or: Ninja Ripper to dump your in-game shaders to help you find color values.

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I have given you 6 answers for each scenario. If you have any questions, just ask me.

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Posted
On 11/7/2023 at 8:05 PM, kiynox said:

[ @DimoNULL ]
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You need to specify what colors you're looking for, is it Shaders or Textures? Also, Shaders depends on Device Architecture (Mali or Snapdragon). Here's how you can find it:

  1. - Shaders are usually consist of RGB values (Red, Green, Blue). Each values is ranged from 1 to 255, example for color Blue : [0, 0, 255]. You can search this values as Float.
  2. - If you're looking for Body Color (changing Player color), you can search for "1" as float, and mess around with it. Usually it is for Unity based game.
  3. - You can change color by Hex value: Hex color. You need to change it before the game reach loading screen.
  4. - For textures, you can't change it's color. You need to edit the texture itself, which will involve editing the in-game files.
  5. - Assuming the game don't have tiled textures, you can change color for any object texture. You need to make the game unload the textures by deleting in-game files or unreferencing it on Memory (before loading screen). The object will turn to purple / pink: No Texture, which then you can find the pink color values and change to anything you want.
  6. - As for shaders, you can also debug your in-game renderer (OpenGL or Vulkan) using: Android GPU Inspector (never tried it) . Also, you can go with Android Emulator route and use: SpecialK or: Ninja Ripper to dump your in-game shaders to help you find color values.

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I have given you 6 answers for each scenario. If you have any questions, just ask me.

I'm also curious about how I can modify the body color, but for Unreal Engine games I would greatly appreciate if you would answer me.

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Posted

[ @PolloSancocho90 ]
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You can take the "renderer" route. Most of Unreal Engine route uses OpenGL, you can try to hook it using SpecialK or Ninja Ripper. Or you can try to hook "libGLESv2.so" yourself, then learning about the OpenGL library, then simply use "glBlendColor" to modify the color of your object:

glBlendColor(255.0f, 255.0f, 255.0f, 1.0f) --Color Red
--glBlendColor(Red, Green, Blue, Alpha (For transparency))

Or if you intend to create a wallhack, take a look on this: Android-OpenGL-ES-Chams
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Posted
On 7/5/2024 at 10:17 PM, kiynox said:

[ @PolloSancocho90 ]
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You can take the "renderer" route. Most of Unreal Engine route uses OpenGL, you can try to hook it using SpecialK or Ninja Ripper. Or you can try to hook "libGLESv2.so" yourself, then learning about the OpenGL library, then simply use "glBlendColor" to modify the color of your object:

glBlendColor(255.0f, 255.0f, 255.0f, 1.0f) --Color Red
--glBlendColor(Red, Green, Blue, Alpha (For transparency))

Or if you intend to create a wallhack, take a look on this: Android-OpenGL-ES-Chams
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d***, thank you very much for responding.  That will help me understand how it works better, but I was referring to Android games and only using a phone, I used game guardian to find the wallhack value (2.0f in video memory) it works but it is unstable and very easy to detect, comparison of other memory regions (in my experience)

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Posted

[ @PolloSancocho90 ]
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Yes, you can purely doing it on Android. To compile your custom hook use: AIDE but off course you need to put your hook directly inside the game apk. Doing it through OpenGL directly sounds complicated, you can also try the way you did (by editing video memory). You can refer to my answer #1 and #3 above.

Quote

1) Shaders are usually consist of RGB values (Red, Green, Blue). Each values is ranged from 1 to 255, example for color Blue : [0, 0, 255]. You can search this values as Float.
2) You can change color by Hex value: Hex color. You need to change it before the game reach loading screen.

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Posted

Well, I tried to modify the texture in some way to make them purple, but it didn't work out very well.  I also mentioned that when I modify the 2.0 value of the video region it also works, it's just that the game detects anomalies on my system

Screenshot_2024-07-08-12-58-53-251_com.proximabeta.mf.uamo.jpg

IMG_20240708_130014.jpg

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