Maksup Posted May 13, 2023 Share Posted May 13, 2023 Main() menu = gg.choice({'mooney hack','Gem hack'},nil,'hi') if menu==1 then Menu1() end if menu==2 then Menu2()end end end function Menu1() menu1 = gg.choice({'Hack money'}) if menu1==1 then gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber('100', gg.TYPE_CODE_APP) gg.getResults('100') gg.editAll('13', gg.TYPE_C_ALLOC) gg.clearResults() end function Menu2() menu2 = gg.choice({'Hack gems'}) if menu2==1 then gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber('115', gg.TYPE_CODE_APP) gg.getResults('100') gg.editAll('99', gg.TYPE_C_ALLOC) gg.clearResults() end this is an example dont mind the values Link to comment Share on other sites More sharing options...
Maksup Posted May 15, 2023 Author Share Posted May 15, 2023 On 5/14/2023 at 1:25 AM, MonkeySAN said: i dont know what kind of help you need but maybe you can take a look at this example script : local gg = gg function main() -- this for test local menu = gg.choice({ "\n> Menu A", "\n> Menu B", "\n> Menu C", "\n< EXIT"}, nil,"Multi Menu") if menu == nil then gg.toast("minimize menu") return elseif menu == 1 then menu_A() elseif menu == 2 then menu_B() elseif menu == 3 then menu_C() elseif menu == 4 then os.exit() end end function menu_A() local menuA = gg.choice({ "\nHack A1", "\nHack A2", "\nHack A3"}, nil,"Menu A") if menuA == nil then main() elseif menuA == 1 then A1() elseif menuA == 2 then A2() elseif menuA == 3 then A3() end end function A1() --your codes here gg.toast("Hack A1 Done") end function A2() --your codes here gg.toast("Hack A2 Done") end function A3() --your codes here gg.toast("Hack A3 Done") end function menu_B() local menuB= gg.choice({ "\nHack B1", "\nHack B2", "\nHack B3"}, nil,"Menu B") if menuB == nil then main() elseif menuB == 1 then B1() elseif menuB == 2 then B2() elseif menuB == 3 then B3() end end function B1() --your codes here gg.toast("Hack B1 Done") end function B2() --your codes here gg.toast("Hack B2 Done") end function B3() --your codes here gg.toast("Hack B3 Done") end function menu_C() local menuC= gg.choice({ "\nHack C1", "\nHack C2", "\nHack C3"}, nil,"Menu C") if menuC == nil then main() elseif menuC == 1 then C1() elseif menuC == 2 then C2() elseif menuC == 3 then C3() end end function C1() --your codes here gg.toast("Hack C1 Done") end function C2() --your codes here gg.toast("Hack C2 Done") end function C3() --your codes here gg.toast("Hack C3 Done") end while true do while gg.isVisible() do gg.setVisible(false) main() end end and as far as i've known there is no such "TYPE_CODE_APP" value. only : CODE_APP is a memory ranges. Bro i acidedantly swaped xa region and float type ;( Link to comment Share on other sites More sharing options...
MonkeySAN Posted May 13, 2023 Share Posted May 13, 2023 i dont know what kind of help you need but maybe you can take a look at this example script : local gg = gg function main() -- this for test local menu = gg.choice({ "\n> Menu A", "\n> Menu B", "\n> Menu C", "\n< EXIT"}, nil,"Multi Menu") if menu == nil then gg.toast("minimize menu") return elseif menu == 1 then menu_A() elseif menu == 2 then menu_B() elseif menu == 3 then menu_C() elseif menu == 4 then os.exit() end end function menu_A() local menuA = gg.choice({ "\nHack A1", "\nHack A2", "\nHack A3"}, nil,"Menu A") if menuA == nil then main() elseif menuA == 1 then A1() elseif menuA == 2 then A2() elseif menuA == 3 then A3() end end function A1() --your codes here gg.toast("Hack A1 Done") end function A2() --your codes here gg.toast("Hack A2 Done") end function A3() --your codes here gg.toast("Hack A3 Done") end function menu_B() local menuB= gg.choice({ "\nHack B1", "\nHack B2", "\nHack B3"}, nil,"Menu B") if menuB == nil then main() elseif menuB == 1 then B1() elseif menuB == 2 then B2() elseif menuB == 3 then B3() end end function B1() --your codes here gg.toast("Hack B1 Done") end function B2() --your codes here gg.toast("Hack B2 Done") end function B3() --your codes here gg.toast("Hack B3 Done") end function menu_C() local menuC= gg.choice({ "\nHack C1", "\nHack C2", "\nHack C3"}, nil,"Menu C") if menuC == nil then main() elseif menuC == 1 then C1() elseif menuC == 2 then C2() elseif menuC == 3 then C3() end end function C1() --your codes here gg.toast("Hack C1 Done") end function C2() --your codes here gg.toast("Hack C2 Done") end function C3() --your codes here gg.toast("Hack C3 Done") end while true do while gg.isVisible() do gg.setVisible(false) main() end end and as far as i've known there is no such "TYPE_CODE_APP" value. only : CODE_APP is a memory ranges. Link to comment Share on other sites More sharing options...
Count_Nosferatu Posted May 14, 2023 Share Posted May 14, 2023 1 hour ago, MonkeySAN said: and as far as i've known there is no such "TYPE_CODE_APP" value. And this "gg.editAll('99', gg.TYPE_C_ALLOC)" Link to comment Share on other sites More sharing options...
Question
Maksup
Main()
menu = gg.choice({'mooney hack','Gem hack'},nil,'hi')
if menu==1 then Menu1() end
if menu==2 then Menu2()end
end
end
function Menu1()
menu1 = gg.choice({'Hack money'})
if menu1==1 then
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber('100', gg.TYPE_CODE_APP)
gg.getResults('100')
gg.editAll('13', gg.TYPE_C_ALLOC)
gg.clearResults()
end
function Menu2()
menu2 = gg.choice({'Hack gems'})
if menu2==1 then
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber('115', gg.TYPE_CODE_APP)
gg.getResults('100')
gg.editAll('99', gg.TYPE_C_ALLOC)
gg.clearResults()
end
this is an example dont mind the values
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