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Posted

Here's the thing, i have a couple of games that have float variables for in game values associated to a bar (no numeric value is shown) after several times finding the variable through fuzzy search i now know it's behaviour. Suppose it changes ONLY between X and Y and is float, ¿Is there a way for GG to search only for values between those two? or a way to restrict to bigger than a given value or smaller. let's say i want to list only the variable higher than 0, is there a way to tell the program to search bigger than that instead of just a matching value? It obviously has the capacity to find variables either bigger or smaller than a given value trough fuzzy (comparing to a previous state) i suppose it should be relatively easy to compare all variables to a single number and list bigger (or smaller) ones alone.

This would significantly improve the search for those variables (wich apparently are dynamic and change direction every time i play the game) when i start a new game. i tried saving them, but the address changes every run, so i have to search for them all over again.

 

Thanks to anyone that provides an answer in advance

  • 1 year later...
Posted

I also would like to know the answer to this. I can find and lock in values during a fight, but next fight I have to redo my search and refind the values because they change every fight.

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