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chingu

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  1. Here's the thing, i have a couple of games that have float variables for in game values associated to a bar (no numeric value is shown) after several times finding the variable through fuzzy search i now know it's behaviour. Suppose it changes ONLY between X and Y and is float, ¿Is there a way for GG to search only for values between those two? or a way to restrict to bigger than a given value or smaller. let's say i want to list only the variable higher than 0, is there a way to tell the program to search bigger than that instead of just a matching value? It obviously has the capacity to find variables either bigger or smaller than a given value trough fuzzy (comparing to a previous state) i suppose it should be relatively easy to compare all variables to a single number and list bigger (or smaller) ones alone. This would significantly improve the search for those variables (wich apparently are dynamic and change direction every time i play the game) when i start a new game. i tried saving them, but the address changes every run, so i have to search for them all over again. Thanks to anyone that provides an answer in advance
  2. Adding to my previous question, I found though fuzzy the behaviour of the variable i want to lock in a couple of games, and know it varies between certain values, and would be much easier (and faster) to find again if i could "trim" the results (keep only those between the values i know to be limits of the variable i'm searching) specially when dealing with Float variables.
  3. given that gg can search variables that became bigger, or smaller than previous state in fuzzy, can you search a valuea greater(or smaller) than a provided value, or between values? this would come in handy sorry if inthe wrong place
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