Crystal_Mods100x Posted June 7, 2021 Posted June 7, 2021 Hi guys today im making C++ for AndLua and sketchware but i have a problem. i do not know what to search am i searching the ammo to find the offset which is 1.0 in float for anti shake (0x18 is offset) or do i search 1.0 directly (warning: i need at least 1 memory offset to find the value and do memorywrite) Here is the C++ code #include "MemoryTools.h" int main(int argc, char **argv) { //KillGG int gs; void *jg; PACKAGENAME *bm = "com.gangstar.crime.fps"; BypassGameSafe(); SetSearchRange(A_ANONYMOUS); MemorySearch(bm,"30",&gs,DWORD); printf("DONE",&gs); MemoryOffset(bm,"0.15000000596",30,&gs,FLOAT); MemoryWrite(bm,"0.01",0,FLOAT); puts("Fire rate: ON"); ClearResults(); } so im wondering im in searching that value 0.15000000596 or the ammo then declare the offset as the searching value then edit it thanks
sinayzp Posted April 24, 2022 Posted April 24, 2022 null fix_half_mute.mp4.42e74c47d23c659d004f1e6a504a6649.mp4 On ۱۴۰۰/۳/۲۱ at 20:05, Onii_Chan said: SetSearchRange #include "MemoryTools.h" int main ( int argc , char ** argv ) { //KillGG int gs ; void * jg ; PACKAGENAME * bm = "com.gangstar.crime.fps" ; BypassGameSafe (); SetSearchRange ( A_ANONYMOUS ); MemorySearch ( bm ، "30" ، & gs ، DWORD )؛ printf ( "انجام شد" ،& gs )؛ MemoryOffset ( bm , "0.15000000596" , 30 , & gs , FLOAT ); MemoryWrite ( bm , "0.01" , 0 , FLOAT ); قرار می دهد ( "نرخ آتش: روشن" )؛ ClearResults (); }
KirstenW23 Posted June 6, 2022 Posted June 6, 2022 Hi guys. I am sketchware. In AndLua, I have been making a shadow system and an inventory system while I have been experimenting with other things, but there are almost no tutorials on that, so i have to figure out things by myself.
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