So I figured out how to edit my coin value for Aucurus Online MMORPG at first everything worked here's what I did::::::
Scan the amount of Coin
800,500 coin for example
Use some coin buying potion in the General store:100 coin cost
Then After Scan Edit Value of 800500
Use some coin buying potion again 800400 . Edit Adress to 800300
Find all Values Matching Coin
Remove all the rest of the non matched
Edit addresses of to Max Number. save it
Buy Something with Coin..and it sets to whatever number between 1-2billion
Now ever since I did it the first time here's the problem everything works except it says insufficient funds when I try to do buy anything but I have 2billion coin...did I do something wrong..?
Also can anyone write up how to change levels like EXP XP ect.
I tried this
Open Game Guardian
Select Memory Ranges
Uncheck JH JAVA HEAP
Uncheck Chi C++HEAP
Uncheck Ca C++ alloc
Uncheck Cd C++data
Uncheck Cb ++bss
keep A: Anonymous Checked
Fuzzy Search /Select Data Type:Double
GET XP EXP
Open Game Guardian
How has the Value changed
Difference= EXP earned from monster
Collect more EXP XP Earned from a monster
Check Value Changes
Edit address as Double =Value Change
Goto the box =
I wrote this all down on my dictionary so bare with me lol
Select the 2 values the value above and below the yellow highlighted value
Edit 2 addresses as D-word
The Value Replace a Number Higher Example :1,098,988 change to 1,198,988
Collect more EXP..EXP Changes to Max
I tried everything to get it to work on different games I'm finding more and more games and I'm getting more and more tech savy wizard
I just wanna know if there's anything I'm doing wrong I tested this process on games like Aucurus Online MMORPG Sword Fantasy Works and others like it probably if yah can help find a level changer plz
Thanks 🙂 pleaseput our brains together not mine but 0.o someone -,0 Enby lol
Enby is like pewdiepie
Pewdiepie =the face of YouTube
Enby =the face of Game Guardian lol
OK, I poorly explained what I want.
I'll try again.
I propose to add the extension for fuzzy search. For its work, GG should be able to save several different versions of the list of search - label (2 or more).
About the necessary operators...
In fuzzy search, we need to add 2 functions: "Add label", "Compare with label"
How it should work?
For example, you have a game where items are stored in the cells of the bag.
You can crack the code of the object located in the cell bags. But You don't know the ID of the items and their order in the list ID!
You can exchange items between cells and to find the ID variable, using fuzzy search.
You can also "weed out" the wrong variables using functions "changed - not changed." But most of all, you will get a lot of extra variables.
Most of them are garbage (various counters of clicks in my case). They don't change, if You do not exchange objects in cells and are changed in the exchange. In this case "changed – not changed" search ineffective. ; (
In this case, the object ID will change only the code in another object and back again.
My idea is the following:
1. Put in cell item1 (e.g., sword)
2. Copy the current search list to label1
3. Put in cell item2 (e.g., axe)
4. Copy the current search list to label2
★ You can create more copies (labels)
5. Put in cell item1
6. Compare the current list with the label1 (each variable is compared to my old label1 value. If they are not equal, they are deleted from all lists.
7. Put in cell item2
8. Compare the current list with the label2
9. Repeat steps 5-8 until no variables will be small
10. Select one of the variables and change
Unfortunately, I have not found such a function in GG, I hope that it will soon add.
I want to know Your opinion about this method of fuzzy search. Constructive criticism is welcome!