Jump to content

Search the Community

Showing results for tags 'API GG'.



More search options

  • Search By Tags

    Type tags separated by commas.
    For example, the common name of the game: PUBG, Free Fire, Rules of Survival, Critical Ops, Mobile Legends: Bang Bang, etc.
  • Search By Author

Content Type


Forums

  • GameGuardian
    • Requests
    • Help
    • Guides
    • Cheats
    • Video Tutorials
    • Unintended Effects
  • General
    • General Discussion
    • Introduce yourself (:
    • Announcements
    • Website suggestions/Bugs
  • Downloads Support
    • Apps
    • LUA scripts
  • Online Multiplayer Mods
    • Altering Online Games with Gameguardian
    • Download Mods
  • Other Hacks
    • Tutorials
    • Non-GameGuardian
  • Archive
    • Archived topics

Categories

  • Official Downloads
  • Virtual spaces (no root)
  • LUA scripts
    • Forward Assault
    • Free Fire
    • PUBG
    • Rules of Survival
    • Templates
    • Tools
  • Test applications
  • Other

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Device

Found 3 results

  1. I looked for a topic for this subject but did not find it, sorry if I put it in the wrong place. I have two suggestions for the GG API. 1) A function in api GG that updates the analyzed process memory (eg game) Some games have memory allocated dynamically, in other words, loads data into memory only when needed. When the GG is run it will analyze the memory of the process allocated at that moment. It is necessary later to have to update the analyzed memory manually in the GG. Anyway, there comes my need / request, I want a function in the GG API that updates the memory analyzed by the gg of the game process. 2) Colors in api prompt menu If possible add the "Choice" and "multiChoice" functions as well. More for a visual effect and having a better user interface, I need to replicate the use of the colors present in the "SpeedHack: functions" menu (example in the screenshot below) Many thanks to the GG team for the excellent work!
  2. @Enyby, its planned to add request timeout for gg.makeRequest() in future? Or decrease it to less value?
  3. Im going to write aim, its freezing enemy position in one place with my coords. But i need to freeze all cords without my coords. x_cord = {} y_cord = {} z_cord = {} x_cord[1] = {} y_cord[1] = {} z_cord[1] = {} function aim() gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber('1.0;0.65000009537;0.15000000596::18', gg.TYPE_FLOAT) gravitation = gg.getResults(1) x_cord[1].address = gravitation[1].address - 28 y_cord[1].address = gravitation[1].address - 24 z_cord[1].address = gravitation[1].address - 20 --[[here is only mine coords, x, y and z]] x_cord[1].flags = gg.TYPE_FLOAT y_cord[1].flags = gg.TYPE_FLOAT z_cord[1].flags = gg.TYPE_FLOAT gg.toast('finded your xyz') gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber('1 028 443 341;1 956 496 814;1 000 593 162;992 204 554;1 053 609 164;1 052 938 075::60', gg.TYPE_DWORD) --[[this one can find coords of all players, and mine]] gg.refineNumber('1 052 938 075', gg.TYPE_DWORD) vals = gg.getResults(500) --[[here i need a cycle for, this cycle offsets to +30, +34, +38 address from refined, checks with x_cord[1], y_cord..., if equal - ignore, becouse i dont need to freeze myself, else - edit and freeze it to my coords. I tried to do this manually, this is working. Help me with this cycle]] end
×
×
  • Create New...