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  1. Do you just mean multiplication? Or do you want to add the value N separate times, with a pause in between? For the latter, you could write a simple script, like this: N = 10 -- how many times add = 100 -- value to add on every time timebetween = 1000 -- how long to wait between times (milliseconds) values = gg.getResults(gg.getResultsCount()) for _ in N do for i in values do values[i].value = values[i].value + add end gg.sleep(timebetween) end
  2. Personally i think it's more easy readable to do offsets in hex then in decimal. if v.x64 then t=32 o=8 o2=16 o3=24 else t=4 o=4 o2=8 o3=12 end Since your working with memory addresses which are all visually shown in hexadecimal, and when doing offset calculation with GG it displays in hexadecimal as well. Better get used to it. Why are you calling 2 times same table? code=gg.getValues(code) meta=gg.getValues(meta) if #(code)==0 or #(meta)==0 then print("×× ERROR FINDING CORRECT POINTERS ××") gg.setVisible(true) os.exit() return end code=gg.getValues(code) meta=gg.getValues(meta) It won't change anything, if the length of the table is 0. If it would be 0 the script exits. And if not 0, table will remain same as before your if statement.
  3. View File Sniper Zombies-offline- 2 billion cash/ many free guns Instructions in script Load - read - use Space on script for add ons Great template for your own script Submitter Jamieq Submitted 04/17/2024 Category LUA scripts  
  4. Version 1.60.8

    111 downloads

    Instructions in script Load - read - use Space on script for add ons Great template for your own script
  5. Hello, I try to dump libil2cpp.so and global-metadata.dat from a game called Critical Ops but I can’t. I tried decompiling the apk (from apkpure) taking the needed file in there but they are invalid for il2cpp dumper. I also tried Zygisk il2cpp dumper to dump it from memory but the Game crash. Also tried libil2cppdumper.so that I put in the game’s apk and executed in MainActivity’s smali file but same thing it always crashs the game. I even froze the game to prevent it from crashing but it crash anyways Finally I tried with gameguardians scripts to dump il2cpp but they are invalid like the first method I used. I think the 2 files are encrypted and then they are decrypted at the very start of the game but the put a protection to detect memory reading at location of these 2 files or something like that and then they are freed of the memory so I can’t dump them with gg scripts. Thank for reading me and I hope someone can help me!
  6. We have and Offset finder script but it dosent really work bcs we found the values on dump.cs but cant really use them right now day 2 waiting for help and trying myself.
  7. Not sure, but can you send deobfuscated version of the speed hack script?
  8. It won't work always. Like for protected games might not work. I guess, but the code in the script is wrong i think. Will check to. Might i know whats the purpose of the code i just shared from your script?
  9. Yeah but your script finds the right address but it does not display the value correctly for 64 bit. And probably it also won't display the value always correctly for 32 bit.
  10. I don't know, I would pick a game and do something simple like look for ammo value and change it with GG manually. Then try to make a Lua script for it. Download a simple Lua script from the forum and try to understand how it is making changes to the game. There is some nice documentation we use: https://gameguardian.net/help/classgg.html
  11. Update we tryed even depper got MT Manage and ilc2pp. But this file is protected it says i know there is ways to unlock it but u can actually see stuff in the files and i got a bunch of files like i didnt get just a dump.cs i think this game is more complicated we tried to look for offsets we got a working script but game GG keeps crashing on us so mamy times it dosent stop. Until i get some replies or smth i will just continue to try my hardest to figure out smth or learn smth. Also proggress that we make is we found power value we changed it and go all the quests for hitting that certain amount of power the power goes away but the quests are the same its not that much but it works same with cities level maximum was 150 lvl city hut we got the achivements So i guess thats some proggres.
  12. View File Mad Skills Motocross 3 unlock all bikes / DIY money/gold 2 billion Instructions in script Log in to the game before hacks. This game will need uninstalled & downloaded Game designed to malfunction After hacks, especially if too many values are changed in video hack Best to do cash gold hack DYI With instructions in script Preferably, first time hacking game That way, ur 2nd time downloading game will be fine ,I've downloaded lots & and the game is acting up ,as if it knows I'm tryn to hack lol crazy games Submitter Jamieq Submitted 04/15/2024 Category LUA scripts  
  13. Version 2.10.1

    126 downloads

    Instructions in script Log in to the game before hacks. This game will need uninstalled & downloaded Game designed to malfunction After hacks, especially if too many values are changed in video hack Best to do cash gold hack DYI With instructions in script Preferably, first time hacking game That way, ur 2nd time downloading game will be fine ,I've downloaded lots & and the game is acting up ,as if it knows I'm tryn to hack lol crazy games
  14. Hello for some reason i can't use any script on gg so i have to search the address manually and it led me to this What do i have to do to make it return false?
  15. please double check the script is working correctly, by comparing the offsets from the script with a game you are able to dump. (as shown in my second and thirds picture )
  16. Hi, yes I got this working, however when finding the address the offsets are 0000 Thank you, the script works perfectly, however when putting the resulting offsets on the dumper app I get the same error. The Zygisk-Il2CppDumper also works fine, but when I try to create a script with BadCases toolbox, it crashes because all namespaces are blank. I'll just try to make a script in a different way.
  17. View File Get Registration Offsets (Code+Metadata) Simple script will get the registration offsets for code and metadata. Allows you to copy offsets to your clipboard Submitter APEXggV2 Submitted 04/15/2024 Category Tools  
  18. Version 1.0.0

    247 downloads

    Simple script will get the registration offsets for code and metadata. Allows you to copy offsets to your clipboard
  19. View File CarX street speedhack a unique script written from scratch, all unique values and not stolen for the benefit of our community, did not encode anything spedhack which does not affect the timer, but also affects the time of the game itself (you can play enjoyable games online) Submitter HACK_DUL Submitted 04/15/2024 Category LUA scripts  
  20. Version 1.0.0

    190 downloads

    a unique script written from scratch, all unique values and not stolen for the benefit of our community, did not encode anything spedhack which does not affect the timer, but also affects the time of the game itself (you can play enjoyable games online)
  21. View File Mr.autofire -cash hack- 2 billion Play game till shop opens or u have 60 gems Go to shop - Load script get out of shop & go back in Pic 60 gems get 1999999999 Submitter Jamieq Submitted 04/14/2024 Category LUA scripts  
  22. Version 3.0.0

    60 downloads

    Play game till shop opens or u have 60 gems Go to shop - Load script get out of shop & go back in Pic 60 gems get 1999999999
  23. Here, run this script. it will get code and meta registration Offsets and let you copy to clipboard [GET]-RegistrationOffsets-v01--APEX[GG]v2.lua
  24. why everyone keeps asking about "is it fixed/patches", i already told this countless time, it wont get fixed anytime soon, and if you using my premium script, it will crash your game since emulator uses x86_64 while the script made on aarch64, or you just replace everything, this can cause instablity because there's might be just a types you accidentally replaced and caused NULL REFERENCE and the LuaVM confused and just crash
  25. Thanks. Try now @alien420, @Khadimulislam: On 2/14/2024 at 12:44 AM, nok1a said: If your using 64 Bit download this script, should work: function class_Pointer() local range = gg.getRangesList("global-metadata.dat") -- get dll pointer UserProfile gg.setRanges(gg.REGION_OTHER) gg.searchNumber("h00 55 73 65 72 50 72 6F 66 69 6C 65 2E 49 6E 66 72 61 73 74 72 75 63 74 75 72 65 2E 64 6C 6C 00", gg.TYPE_BYTE, nil, nil, range[1].start, range[1]["end"]) -- UserProfile.Infrastructure.dll local char_UserProfile = gg.getResults(2) gg.setRanges(gg.REGION_ANONYMOUS) gg.clearResults() gg.searchNumber(char_UserProfile[2].address, gg.TYPE_QWORD) local pointerCheck = gg.getResults(1) gg.clearResults() -- get class pointer JourneyProgress gg.setRanges(gg.REGION_OTHER) gg.searchNumber("h00 4A 6F 75 72 6E 65 79 50 72 6F 67 72 65 73 73 00", gg.TYPE_BYTE, nil, nil, range[1].start, range[1]["end"]) -- JourneyProgress local char_Journey = gg.getResults(2) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(char_Journey[2].address, gg.TYPE_QWORD) local t = gg.getResults(gg.getResultsCount()) for i, v in ipairs(t) do v.address = v.address - 0x10 end t = gg.getValues(t) local class_Pointer_JourneyProcess = {} for i, v in ipairs(t) do if v.value == pointerCheck[1].address then class_Pointer_JourneyProcess[i] = v.address end end gg.clearResults() return class_Pointer_JourneyProcess end local class_Pointer_JourneyProcess = class_Pointer() function field_numberOfCompletedJourney(input) local Level = input gg.searchNumber(class_Pointer_JourneyProcess[1], gg.TYPE_QWORD) local t = gg.getResults(gg.getResultsCount()) for i, v in ipairs(t) do v.address = v.address + 0x190 v.flags = gg.TYPE_DWORD end t = gg.getValues(t) local numberOfCompletedJourney = {} for i, v in ipairs(t) do if v.value == (tonumber(Level[1]) - 1) then numberOfCompletedJourney[#numberOfCompletedJourney + 1] = t[i] end end if #numberOfCompletedJourney == 0 then gg.toast("Level not found, did you input correct level?") gg.sleep(100) else local LevelSet = gg.prompt( {'Input desired Level to edit to'}, {[1]=''}, {[1]='number'} ) for i, v in ipairs(numberOfCompletedJourney) do v.value = tonumber(LevelSet[1]) - 1 end gg.setValues(numberOfCompletedJourney) gg.toast("Level set, go in game and back to lobby for apply the change visually") end gg.clearResults() end function start() local Level = gg.prompt( {'Input your current Level'}, {[1]=''}, {[1]='number'} ) if Level == nil then gg.toast("No input") else local nonNumb = 0 for i in string.gmatch(Level[1], "%U") do local char = string.byte(i) if char < 0x30 or char > 0x39 then nonNumb = nonNumb + 1 end if nonNumb ~= 0 then gg.toast("This is not a number") else field_numberOfCompletedJourney(Level) break end end end end while (true) do if gg.isVisible() then gg.setVisible(false) start() end gg.sleep(100) end
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