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Posts posted by geribaldi
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On 31.5.2016 at 9:23 PM, A11a10n3m3 said:
Speed panel showing but in game speed not working. Well my phone in android 6.0.1 and yea stuck problem when do speed hack in 5.1.1 is a something is in os cyanogen not did anything with that. Well
I have the same problem, speedhack dont work since 8.52 with arm64
1 -
On 3.6.2016 at 6:40 AM, Enyby said:
Last GG install with random package name. If detection happens then detection based not on package name but something else.
We had a little bit trouble few years ago with punkbuster (pc anticheat), our hacks was undetected but punkbuster scanned some pc folders for files include textstrings like "enemy is aming at you" "aimbot" "norecoil" "nospread "screenshotcleaner.active" etc. Strings are contained in the settingsfiles of our hacks. We had these files encrypted and this solved the detection.
So my question. Is it possible for a android anticheat processes to scan folders for files contains strings like "bulldog-deamon" like the logfile
1 -
I has similar issues if gg autoinject in the first process (samsung touchviz)
Menu key and touchviz stop work and after few minutes phone reboots. Maybe a bug with autopause
Edit: please make sure that gg dont can self take any app in the list without permissions.
Everytime i start gg first and then the game, gg autochose touchwiz launcher and this ends with a reboot or some lags
1 -
3 hours ago, Enyby said:
The process list works now, the game i wanna to hack is now on the second place of the list, the first is samsung touch wiz and the phone is hanging after gg autoinjects in this process.
Also gg is killed sometimes, without any message. I have a logcat from it.
Did you seen the post with logcat from crashed daemon?
Maybe a problem with my phone if no other user has the same issues
1 -
12 hours ago, Enyby said:
List sorted by pid. I try some sort in next versions.
It was fine until last Version.
One of the best new Features was the history list. It save a lot of time.
I know you dont like a customizable shortcutlist/prediction list, but it would be perfect.
We have on android this ***** problem that there are no immutable Offsets. All important adresses are changing after game restart. A customizable shortcut list or a script feature would Make this repeating steps more easy.
Please dont forget, you guys have made a the greates android tool hacking tool for multiplayeronline games, the first mem editor with important anticheatpreventions i already know from our pc hacks we sell. (Made me very happy to see you guys care about this important matter)
There are games we need every round 1-2 minutes to find and edit adresses or values because they changing to many times.
I need only shortcut buttons like
Press
Shortcut 1
Search for 1034147594d;1017370378d;1156431553d
And after results was found i press 1 again to change all found values to 270000000
Or any time saving feature for hacking ammo, live etc...
I got killed faster than i found right adresses for unlimited ammo in mp games
How it work this randomadresschangeins*** in android? The game self must know the new adresses after old one was changed. Is there no way to read that out?
Thank you
1 -
Another suspect thing is the tasklist. Until 8.52 the last startet app was on the first place in the applist. Now, the game i startet few seconds before is anywhere in the list.
(See video)
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I still have a random crashes from the gg demon (since v 8.52) while search.
I thought its was a problem with multisearch, but its the same in simple searches too. Not gamerelated, it happend from time to time in every game. Everytime one second after i entered a new value and pressed search
1 -
.class public Landroid/ext/ActionModeImpl;
.super Landroid/view/ActionMode;
.source "ActionModeImpl.java"# interfaces
.implements Landroid/view/View$OnClickListener;
# annotations
.annotation build Landroid/annotation/TargetApi;
value = 0xb
.end annotation
# instance fields
.field private callback:Landroid/view/ActionMode$Callback;.field private context:Landroid/content/Context;
.field private customView:Landroid/view/View;
.field private finished:Z
.field private mLayoutParams:Landroid/view/WindowManager$LayoutParams;
.field private mWindowManager:Landroid/view/WindowManager;
.field private menu:Landroid/menu/ActionMenu;
.field private showed:Z
.field private subtitle:Ljava/lang/CharSequence;
.field private title:Ljava/lang/CharSequence;
.field private view:Landroid/widget/LinearLayout;
# direct methods
.method public constructor <init>(Landroid/view/ActionMode$Callback;)V
.registers 8
.param p1, "callback" # Landroid/view/ActionMode$Callback;.prologue
const/high16 v5, 0x3f800000 # 1.0fconst/4 v4, 0x0
const/4 v2, 0x0
.line 38
invoke-direct {p0}, Landroid/view/ActionMode;-><init>()V.line 23
iput-object v2, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence;.line 24
iput-object v2, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence;.line 25
iput-object v2, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;.line 26
iput-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;.line 27
iput-object v2, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;.line 30
iput-boolean v4, p0, Landroid/ext/ActionModeImpl;->showed:Z.line 31
iput-boolean v4, p0, Landroid/ext/ActionModeImpl;->finished:Z.line 39
sget-object v2, Landroid/ext/BulldogService;->context:Landroid/content/Context;iput-object v2, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context;
.line 40
new-instance v2, Landroid/menu/ActionMenu;iget-object v3, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context;
invoke-direct {v2, v3}, Landroid/menu/ActionMenu;-><init>(Landroid/content/Context;)V
iput-object v2, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;
.line 41
new-instance v2, Landroid/widget/LinearLayout;iget-object v3, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context;
invoke-direct {v2, v3}, Landroid/widget/LinearLayout;-><init>(Landroid/content/Context;)V
iput-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;
.line 42
iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v2, v5}, Landroid/widget/LinearLayout;->setAlpha(F)V
.line 44
const/4 v1, 0x0.line 45
.local v1, "color":I
iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v2}, Landroid/widget/LinearLayout;->getBackground()Landroid/graphics/drawable/Drawable;
move-result-object v0
.line 46
.local v0, "background":Landroid/graphics/drawable/Drawable;
instance-of v2, v0, Landroid/graphics/drawable/ColorDrawable;if-eqz v2, :cond_41
.line 47
check-cast v0, Landroid/graphics/drawable/ColorDrawable;.end local v0 # "background":Landroid/graphics/drawable/Drawable;
invoke-virtual {v0}, Landroid/graphics/drawable/ColorDrawable;->getColor()Imove-result v1
.line 49
:cond_41
const/high16 v2, -0x1000000or-int/2addr v1, v2
.line 50
iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v2, v1}, Landroid/widget/LinearLayout;->setBackgroundColor(I)V
.line 52
new-instance v2, Landroid/view/WindowManager$LayoutParams;invoke-direct {v2}, Landroid/view/WindowManager$LayoutParams;-><init>()V
iput-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;
.line 53
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;const/16 v3, 0x7d2
iput v3, v2, Landroid/view/WindowManager$LayoutParams;->type:I
.line 54
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;const/4 v3, -0x1
iput v3, v2, Landroid/view/WindowManager$LayoutParams;->width:I
.line 55
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;const/4 v3, -0x2
iput v3, v2, Landroid/view/WindowManager$LayoutParams;->height:I
.line 56
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;const/4 v3, 0x1
iput v3, v2, Landroid/view/WindowManager$LayoutParams;->format:I
.line 57
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;const/16 v3, 0x28
iput v3, v2, Landroid/view/WindowManager$LayoutParams;->flags:I
.line 59
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;const/16 v3, 0x37
iput v3, v2, Landroid/view/WindowManager$LayoutParams;->gravity:I
.line 60
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;iput v4, v2, Landroid/view/WindowManager$LayoutParams;->y:I
.line 61
iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;iput v5, v2, Landroid/view/WindowManager$LayoutParams;->alpha:F
.line 63
sget-object v2, Landroid/ext/BulldogService;->context:Landroid/content/Context;const-string v3, "window"
invoke-virtual {v2, v3}, Landroid/content/Context;->getSystemService(Ljava/lang/String;)Ljava/lang/Object;
move-result-object v2
check-cast v2, Landroid/view/WindowManager;
iput-object v2, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager;
.line 65
iput-object p1, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback;.line 66
return-void
.end method
# virtual methods
.method public finish()V
.registers 2.prologue
.line 136
iget-boolean v0, p0, Landroid/ext/ActionModeImpl;->finished:Zif-eqz v0, :cond_5
.line 143
:goto_4
return-void.line 139
:cond_5
const/4 v0, 0x1iput-boolean v0, p0, Landroid/ext/ActionModeImpl;->finished:Z
.line 140
invoke-virtual {p0}, Landroid/ext/ActionModeImpl;->hide()V.line 141
iget-object v0, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback;invoke-interface {v0, p0}, Landroid/view/ActionMode$Callback;->onDestroyActionMode(Landroid/view/ActionMode;)V
goto :goto_4
.end method.method public getCustomView()Landroid/view/View;
.registers 2.prologue
.line 162
iget-object v0, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;return-object v0
.end method.method public getMenu()Landroid/view/Menu;
.registers 2.prologue
.line 147
iget-object v0, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;return-object v0
.end method.method public getMenuInflater()Landroid/view/MenuInflater;
.registers 3.prologue
.line 167
new-instance v0, Landroid/view/MenuInflater;iget-object v1, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context;
invoke-direct {v0, v1}, Landroid/view/MenuInflater;-><init>(Landroid/content/Context;)V
return-object v0
.end method.method public getSubtitle()Ljava/lang/CharSequence;
.registers 2.prologue
.line 157
iget-object v0, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence;return-object v0
.end method.method public getTitle()Ljava/lang/CharSequence;
.registers 2.prologue
.line 152
iget-object v0, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence;return-object v0
.end method.method public hide()V
.registers 4.prologue
.line 183
iget-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Zif-nez v1, :cond_5
.line 192
:goto_4
return-void.line 187
:cond_5
:try_start_5
iget-object v1, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager;iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;
invoke-interface {v1, v2}, Landroid/view/WindowManager;->removeView(Landroid/view/View;)V
:try_end_c
.catch Ljava/lang/Throwable; {:try_start_5 .. :try_end_c} :catch_10.line 191
:goto_c
const/4 v1, 0x0iput-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z
goto :goto_4
.line 188
:catch_10
move-exception v0.line 189
.local v0, "e":Ljava/lang/Throwable;
const-string v1, "BulldogService"const-string v2, "removeView failed"
invoke-static {v1, v2, v0}, Landroid/ext/Log;->e(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;)I
goto :goto_c
.end method.method public invalidate()V
.registers 11
.annotation build Landroid/annotation/TargetApi;
value = 0x10
.end annotation.prologue
const/16 v9, 0x20const/4 v8, 0x0
const/high16 v7, 0x3f800000 # 1.0f
.line 107
:try_start_5
iget-object v5, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback;iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;
invoke-interface {v5, p0, v6}, Landroid/view/ActionMode$Callback;->onPrepareActionMode(Landroid/view/ActionMode;Landroid/view/Menu;)Z
:try_end_c
.catchall {:try_start_5 .. :try_end_c} :catchall_32.line 109
iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v5}, Landroid/widget/LinearLayout;->removeAllViews()V
.line 110
iget-object v5, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;invoke-virtual {v5}, Landroid/menu/ActionMenu;->size()I
move-result v4
.line 111
.local v4, "size":I
const/4 v1, 0x0.local v1, "i":I
:goto_18
if-lt v1, v4, :cond_8a.line 125
iget-object v5, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;if-eqz v5, :cond_25
.line 126
iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;iget-object v6, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;
invoke-virtual {v5, v6}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V
.line 129
:cond_25
iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v5}, Landroid/widget/LinearLayout;->invalidate()V
.line 130
const-string v5, "BulldogService"const-string v6, "invalidate"
invoke-static {v5, v6}, Landroid/ext/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
.line 132
return-void.line 108
.end local v1 # "i":I
.end local v4 # "size":I
:catchall_32
move-exception v5.line 109
iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v6}, Landroid/widget/LinearLayout;->removeAllViews()V
.line 110
iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;invoke-virtual {v6}, Landroid/menu/ActionMenu;->size()I
move-result v4
.line 111
.restart local v4 # "size":I
const/4 v1, 0x0.restart local v1 # "i":I
:goto_3f
if-lt v1, v4, :cond_59.line 125
iget-object v6, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;if-eqz v6, :cond_4c
.line 126
iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;iget-object v7, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;
invoke-virtual {v6, v7}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V
.line 129
:cond_4c
iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v6}, Landroid/widget/LinearLayout;->invalidate()V
.line 130
const-string v6, "BulldogService"const-string v7, "invalidate"
invoke-static {v6, v7}, Landroid/ext/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
.line 131
throw v5.line 112
:cond_59
iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;invoke-virtual {v6, v1}, Landroid/menu/ActionMenu;->getItem(I)Landroid/view/MenuItem;
move-result-object v3
.line 113
.local v3, "item":Landroid/view/MenuItem;
new-instance v0, Landroid/widget/Button;iget-object v6, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context;
invoke-direct {v0, v6}, Landroid/widget/Button;-><init>(Landroid/content/Context;)V
.line 114
.local v0, "button":Landroid/widget/Button;
invoke-virtual {v0, v7}, Landroid/widget/Button;->setAlpha(F)V.line 115
invoke-virtual {v0, v8}, Landroid/widget/Button;->setFocusable(Z)V.line 116
invoke-interface {v3}, Landroid/view/MenuItem;->getIcon()Landroid/graphics/drawable/Drawable;move-result-object v2
.line 117
.local v2, "icon":Landroid/graphics/drawable/Drawable;
invoke-static {v0, v2, v9}, Landroid/ext/Tools;->addIconToTextVew(Landroid/widget/TextView;Landroid/graphics/drawable/Drawable;I)V.line 118
if-nez v2, :cond_7c.line 119
invoke-interface {v3}, Landroid/view/MenuItem;->getTitle()Ljava/lang/CharSequence;move-result-object v6
invoke-virtual {v0, v6}, Landroid/widget/Button;->setText(Ljava/lang/CharSequence;)V
.line 121
:cond_7c
invoke-virtual {v0, v3}, Landroid/widget/Button;->setTag(Ljava/lang/Object;)V.line 122
invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V.line 123
iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v6, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V
.line 111
add-int/lit8 v1, v1, 0x1goto :goto_3f
.line 112
.end local v0 # "button":Landroid/widget/Button;
.end local v2 # "icon":Landroid/graphics/drawable/Drawable;
.end local v3 # "item":Landroid/view/MenuItem;
:cond_8a
iget-object v5, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu;invoke-virtual {v5, v1}, Landroid/menu/ActionMenu;->getItem(I)Landroid/view/MenuItem;
move-result-object v3
.line 113
.restart local v3 # "item":Landroid/view/MenuItem;
new-instance v0, Landroid/widget/Button;iget-object v5, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context;
invoke-direct {v0, v5}, Landroid/widget/Button;-><init>(Landroid/content/Context;)V
.line 114
.restart local v0 # "button":Landroid/widget/Button;
invoke-virtual {v0, v7}, Landroid/widget/Button;->setAlpha(F)V.line 115
invoke-virtual {v0, v8}, Landroid/widget/Button;->setFocusable(Z)V.line 116
invoke-interface {v3}, Landroid/view/MenuItem;->getIcon()Landroid/graphics/drawable/Drawable;move-result-object v2
.line 117
.restart local v2 # "icon":Landroid/graphics/drawable/Drawable;
invoke-static {v0, v2, v9}, Landroid/ext/Tools;->addIconToTextVew(Landroid/widget/TextView;Landroid/graphics/drawable/Drawable;I)V.line 118
if-nez v2, :cond_ad.line 119
invoke-interface {v3}, Landroid/view/MenuItem;->getTitle()Ljava/lang/CharSequence;move-result-object v5
invoke-virtual {v0, v5}, Landroid/widget/Button;->setText(Ljava/lang/CharSequence;)V
.line 121
:cond_ad
invoke-virtual {v0, v3}, Landroid/widget/Button;->setTag(Ljava/lang/Object;)V.line 122
invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V.line 123
iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;invoke-virtual {v5, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V
.line 111
add-int/lit8 v1, v1, 0x1goto/16 :goto_18
.end method.method public onClick(Landroid/view/View;)V
.registers 4
.param p1, "v" # Landroid/view/View;.prologue
.line 96
invoke-virtual {p1}, Landroid/view/View;->getTag()Ljava/lang/Object;move-result-object v0
check-cast v0, Landroid/view/MenuItem;
.line 97
.local v0, "item":Landroid/view/MenuItem;
instance-of v1, v0, Landroid/menu/ActionMenuItem;if-eqz v1, :cond_10
move-object v1, v0
.line 98
check-cast v1, Landroid/menu/ActionMenuItem;invoke-virtual {v1}, Landroid/menu/ActionMenuItem;->invoke()Z
.line 100
:cond_10
iget-object v1, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback;invoke-interface {v1, p0, v0}, Landroid/view/ActionMode$Callback;->onActionItemClicked(Landroid/view/ActionMode;Landroid/view/MenuItem;)Z
.line 101
return-void
.end method.method public setCustomView(Landroid/view/View;)V
.registers 2
.param p1, "view" # Landroid/view/View;.prologue
.line 90
iput-object p1, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View;.line 91
invoke-virtual {p0}, Landroid/ext/ActionModeImpl;->invalidate()V.line 92
return-void
.end method.method public setSubtitle(I)V
.registers 3
.param p1, "resId" # I.prologue
.line 85
invoke-static {p1}, Landroid/ext/Re;->s(I)Ljava/lang/String;move-result-object v0
iput-object v0, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence;
.line 86
return-void
.end method.method public setSubtitle(Ljava/lang/CharSequence;)V
.registers 2
.param p1, "subtitle" # Ljava/lang/CharSequence;.prologue
.line 80
iput-object p1, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence;.line 81
return-void
.end method.method public setTitle(I)V
.registers 3
.param p1, "resId" # I.prologue
.line 75
invoke-static {p1}, Landroid/ext/Re;->s(I)Ljava/lang/String;move-result-object v0
iput-object v0, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence;
.line 76
return-void
.end method.method public setTitle(Ljava/lang/CharSequence;)V
.registers 2
.param p1, "title" # Ljava/lang/CharSequence;.prologue
.line 70
iput-object p1, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence;.line 71
return-void
.end method.method public show()V
.registers 5.prologue
.line 171
iget-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Zif-eqz v1, :cond_5
.line 180
:goto_4
return-void.line 175
:cond_5
:try_start_5
iget-object v1, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager;iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout;
iget-object v3, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams;
invoke-interface {v1, v2, v3}, Landroid/view/WindowManager;->addView(Landroid/view/View;Landroid/view/ViewGroup$LayoutParams;)V
.line 176
const/4 v1, 0x1iput-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z
:try_end_11
.catch Ljava/lang/Throwable; {:try_start_5 .. :try_end_11} :catch_12goto :goto_4
.line 177
:catch_12
move-exception v0.line 178
.local v0, "e":Ljava/lang/Throwable;
const-string v1, "BulldogService"const-string v2, "addView failed"
invoke-static {v1, v2, v0}, Landroid/ext/Log;->e(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;)I
goto :goto_4
.end method
1 -
38 minutes ago, miezoy said:
what code?
1337
1 -
Enyby, he said on the previous site he has a problem with the search speed.
Say him he need to set data in ram to yes and its fixed.
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17 hours ago, Excaliburx said:
so sorry for postting the wrong thread.and version 8.48 doesnt work on chaosring3 .dq8 etc ,while the version 8.46 worked fine,but the Search speed slowly, could you fix it...thanks yourk work buddy
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I found the problem, i have installed gg as system app
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Excaliburx, please set "data in ram" to yes. This make searches a lot faster. The error you got with your game is gamerelated. This can happen if you edit memory things
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I still used it in multiplayer mode. Especially 1 hit kill rocks. Need to change values every round, but its hell of fun
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8 hours ago, Excaliburx said:
so sorry for postting the wrong thread.and version 8.48 doesnt work on chaosring3 .dq8 etc ,while the version 8.46 worked fine,but the Search speed slowly, could you fix it...thanks yourk work buddy
Did you enabled the use ram option?
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The "cheatcodes" are only floatvalues for specified offsets.
Find the offset for jump, stand and crouch (stand search 1, crouch searcg 2 and jump search 4)
Then you can look on nearby adresses with floating numbers like 3,5; 7; 15 etc.
If you change to many offsets, the game can chrash or will be buggy.
GG is still undetected by this game. You can also disable the anticheat with luckypatcher (disabke all crisisfire processes)
Works for unban too
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GameGuardian
in Apps
2 hours ago, xGogi said:I don't download. After 6% is canceled
Maybe a problem with your Internet provider. Pm your email adress, i will send you gg with email
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They patched something with latest update, wait for a solution too
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GameGuardian
in Apps
7 hours ago, Hoaeaeaeng said:awesome! But my phone(galaxy s6 marshmallow 6.0.1) is not working speed hack.
Still works for me with s6 edge and 5.1.1 upload logcat for enyby
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Lol
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GameGuardian
in Apps
Try this
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Why you guys dont use the respawanables mod from alohagamers.net?
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Gathering information about GG errors
in Guides
Posted
I never had this issues before. You made some changes in 8.52 and gg became buggy.
Let me know how can i help you to find these bugs.
Speedhack also dont work since 8.52.
All games are freezed if i start the speedhack without change the speed