Sir Eneby, I need help trying to figure this out. I've been trying to search for the address that defines the buffering state of the game. It's value at rest is 0 and ranges from 90k - 200k when it is buffering. I've written a script that searches while I do things in the game that will make it buffer and will stop if it finds less than 100 results. But I think it might take forever to finish. Could you help me find it? Sorry for the poor code. I just learned it a while ago.
I should add that the buffering only lasts for one to three seconds.
::a::
gg.sleep(1000)
gg.searchNumber ('0', gg.TYPE_DWORD, false, gg.SIGN_GREATER_OR_EQUAL, 0, -1)
if gg.isVisible()
then
gg.setVisible(false)
end
if gg.getResultCount() <= 100 then
gg.alert('Done searching')
gg.isVisible(true)
os.exit()
else goto a
end