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Coolsi

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  1. Coolsi

    LUA scripting

    You say that to everyone. I am reading on lua. I'm learning everyday. I asked here for help. Anyways I realized what I should do now. I should make the function return the table and assign it to a variable. Thanks for nothing.
  2. Coolsi

    LUA scripting

    Is there a way to make the parameter of a function a variable name? This is what I want to do: varname = {} varname[1] = {} varname[1].address = m3[1].address + offset varname[1].value = value varname[1].flags = flag gg.setValues(varname) I want to make that a function with varname as one of the parameters so that I could have different tables and I could remove from list specific tables later. Or is there a better way?
  3. Coolsi

    LUA scripting

    @Enyby Is there a function that changes the freeze interval in gg?
  4. Coolsi

    LUA scripting

    Sir @Enyby, does gg.sleep affect the freeze interval in gg?
  5. Coolsi

    LUA scripting

    What do you mean? How do I do that?
  6. Coolsi

    LUA scripting

    Hi again sir eneby. I made a script that will edit a value everytime the gg icon is tapped. But it needs a kill switch and the one I wrote isn't working. It should end the script if the value becomes 808465012. Can you tell me what is wrong? if gg.isVisible then gg.setVisible(false) end gg.clearResults() gg.searchNumber('808465268', gg.TYPE_DWORD) if gg.getResultCount() == nil then print('Go to home menu') os.exit() end m = gg.getResults(1) ::unlikey:: if gg.isVisible() then gg.setVisible(false) m[1].value = 808465268 gg.setValues(m) gg.toast('Unlikey loaded', true) end if m[1] == 808465012 then os.exit() end goto unlikey
  7. Coolsi

    LUA scripting

    Hi sir eneby. How do I write a simple script that will load a file, offset everything from the saved list, and save it with a different filename?
  8. Coolsi

    LUA scripting

    Sir Eneby, I need help trying to figure this out. I've been trying to search for the address that defines the buffering state of the game. It's value at rest is 0 and ranges from 90k - 200k when it is buffering. I've written a script that searches while I do things in the game that will make it buffer and will stop if it finds less than 100 results. But I think it might take forever to finish. Could you help me find it? Sorry for the poor code. I just learned it a while ago. I should add that the buffering only lasts for one to three seconds. ::a:: gg.sleep(1000) gg.searchNumber ('0', gg.TYPE_DWORD, false, gg.SIGN_GREATER_OR_EQUAL, 0, -1) if gg.isVisible() then gg.setVisible(false) end if gg.getResultCount() <= 100 then gg.alert('Done searching') gg.isVisible(true) os.exit() else goto a end
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