::mainmenu::
mainmenu = gg.choice({'1. GodMode','2. Unlimited Ammo','3.Exit'})
if mainmenu == 1 then goto godmode end
if mainmenu == 2 then goto ammo end
if mainmenu == 3 then goto exit end
if mainmenu == nil then goto mainmenu end
::godmode::
go = gg.choice({'1. Click Me For GodMode','2.Back'})
if godmode == 1 then goto godmode1 end
if godmode == 2 then goto mainmenu end
-- godmode1
::godmode1::
gg.clearResults() gg.searchNumber('500', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber('500', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll('999999', gg.TYPE_FLOAT) gg.toast('')
goto mainmenu
-- ammo
::ammo::
ammo = gg.choice({'1. CLICK ME FOR UNLIMITED AMMO...','2. Back'})
if ammo == 1 then goto ammo1 end
if ammo == 2 then goto mainmenu end
-- ammo1
::ammo1::
a = gg.prompt({A='Your ammo'},{A='number'})
goto ammo2
::ammo2:: gg.clearResults() gg.searchNumber(a.A..';30~30', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(a.A..';1~100', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(a.A, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(1000)
goto ammo3
::ammo3::
b = gg.prompt({B='Change Ammo To'},{B='number'})
goto ammo4
::ammo4:: gg.editAll(b.B, gg.TYPE_DWORD) gg.clearResults() gg.toast('Ammo Hacked Successfully')
goto mainmenu
::exit:: gg.toast('done')
os.exit()