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File Comments posted by BadCase
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6 hours ago, TekMonts said:
Bug: there is no "libil2cpp.so" in the list if the game uses split_config.arm64_v8a.apk instead of extracting to the lib folder - Working with an older version (toolbox free)
Ok, if you do not see it fixed in the next few days remind me
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3 hours ago, MAARS said:
This is a wonderful project, but It is actually difficult to understand the code or at least for me, next time you build a "massive project" like this please try using module this can make things easier to understand
Yeah, I wrote this first version as I learned about the API so It is a bit messy but I will be rewriting it into something much easier to understand eventually
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1 hour ago, TekMonts said:
Something can improve:
If I got the exact Class: Function when searching the Dump.cs then I must use this value and save it to the function list. If the function name was similar for classes, then you will waste the time when searching by the function name again.
Do you mean when the Edit by Name plugin searches for a method name?
You would like it to save that search for when you are editing the same method name in multiple classes so it doesnt have to run the same search again?
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On 8/25/2020 at 4:07 AM, TopGEOYT said:
Hello once again .
I seen ur reply right now .
Well , i wrote simple example what i meant in my review .
Here u can check how to convert normal characters to circle characters by string library .
It will work almost on all style of characters .
But on another styles Do it by urself , i hope it will help you :
local Convert = function (a) local Check = function (C) if string.byte(C) >= 65 and string.byte(C) <= 90 then return true end end a = string.upper(a) local A = "" string.gsub(a,"(.)",function(a) if Check(a) == true then A = A.. string.char(226,147,(79+string.byte(a))) else A = A.. a end end) return A end print(Convert("Hello World !"))
Thanks for sharing this, I found it gets more complicated with some when the 2nd utf value changes and some have replacement characters from the letter like symbols category, this is not near as elegant as your original example which i expanded upon but it works
utf_8_arrays = { [1] = {[1]= {144,128},[2]= {144,154},[3]= 4,[4]="Mathematical Bold"}, [2] = {[1]= {148,132},[2]= {148,158},[3]= 4,[4]="Mathematical Fraktur",[5]={{67,173},{72,140},{73,145},{82,156},{90,168}}}, [3] = {[1]= {152,136},[2]= {152,162},[3]= 4,[4]="Mathematical Sans-Serif Italic"}, [4] = {[1]= {153,176,81,154,128},[2]= {154,138},[3]= 4,[4]="Mathematical Monospace"}, [5] = {[1]= {144,180,77,145,128},[2]= {145,142},[3]= 4,[4]="Mathematical Italic",[5]={{104,142}}}, [6] = {[1]= {145,168,89,146,128},[2]= {146,130},[3]= 4,[4]="Mathematical Bold Italic"}, [7] = {[1]= {146,156},[2]= {146,182,107,147,128},[3]= 4,[4]="Mathematical Script",[5]={{66,172},{69,176} ,{70,177},{72,139},{73,144},{76,146},{77,179},{82,155},{101,175},{103,138},{111,180}}}, [8] = {[1]= {147,144},[2]= {147,170,119,148,128},[3]= 4,[4]="Mathematical Bold Script"}, [9] = {[1]= {148,184,73,149,128},[2]= {149,146},[3]= 4,[4]="Mathematical Double-Struck",[5]={{67,130},{72,141},{78,149},{80,153},{81,154},{82,157},{90,164}}}, [10] = {[1]= {149,172,85,150,128},[2]= {150,134},[3]= 4,[4]="Mathematical Bold Fraktur"}, [11] = {[1]= {150,160},[2]= {150,186,103,151,128},[3]= 4,[4]="Mathematical Sans-Serif"}, [12] = {[1]= {151,148},[2]= {151,174,115,152,128},[3]= 4,[4]="Mathematical Sans-Serif Bold"}, [13] = {[1]= {152,188,69,153,128},[2]= {153,150},[3]= 4,[4]="Mathematical Sans-Serif Bold Italic"}, [14] = {[1]= {146,182,75,147,128},[2]= {147,144},[3]= 3,[4]="Mathematical Monospace"}, [15] = {[1]= {132,176,81,133,128},[2]= {132,176,81,133,128},[3]= 4,[4]="Circled Latin"}, [16] = {[1]= {133,144},[2]= {133,144},[3]= 4,[4]="Squared Latin"}, [17] = {[1]= {133,176,81,134,128},[2]= {133,176,81,134,128},[3]= 4,[4]="Negative Squared Latin"}, [18] = {[1]= {135,166},[2]= {135,166},[3]= 4,[4]="Regional Indicator Symbol"}, } local Convert = function (a,ci) uo = 65 upper_start = utf_8_arrays[ci][1] upper_start_1 = utf_8_arrays[ci][1][1] upper_start_2 = utf_8_arrays[ci][1][2] - uo lo = 97 lower_start = utf_8_arrays[ci][2] lower_start_1 = utf_8_arrays[ci][2][1] lower_start_2 = utf_8_arrays[ci][2][2] - lo local Check = function (C) if string.byte(C) >= 65 and string.byte(C) <= 90 then if #upper_start > 2 and string.byte(C) >= upper_start[3] then if #upper_start == 5 then fix = upper_start[3] - uo upper_start_1 = upper_start[4] upper_start_2 = upper_start[5] - fix - uo end else upper_start_1 = utf_8_arrays[ci][1][1] upper_start_2 = utf_8_arrays[ci][1][2] - uo end upper_case = true return true elseif string.byte(C) >= 97 and string.byte(C) <= 122 then if #lower_start > 2 and string.byte(C) >= lower_start[3] then if #lower_start == 5 then fix = lower_start[3] - lo lower_start_1 = lower_start[4] lower_start_2 = lower_start[5] - fix - lo end else lower_start_1 = utf_8_arrays[ci][2][1] lower_start_2 = utf_8_arrays[ci][2][2] - lo end upper_case = false return true end end if utf_8_arrays[ci][1][2] == utf_8_arrays[ci][2][2] then a = string.upper(a) end local A = "" string.gsub(a,"(.)",function(a) if ci >= 15 then sp = 159 else sp = 157 end if ci == 18 then lb = string.char(0xE2,0x81,0xA0) else lb = "" end if #utf_8_arrays[ci] == 5 then for index,v in pairs(utf_8_arrays[ci][5]) do if v[1] == string.byte(a) then A = A.. string.char(226,132,v[2]) goto e end end end if Check(a) == true and upper_case == true and utf_8_arrays[ci][3] == 4 then A = A.. string.char(240,sp,upper_start_1,(upper_start_2+string.byte(a)))..lb elseif Check(a) == true and upper_case == true and utf_8_arrays[ci][3] == 3 then A = A.. string.char(226,upper_start_1,(upper_start_2+string.byte(a))) elseif Check(a) == true and upper_case == false and utf_8_arrays[ci][3] == 4 then A = A.. string.char(240,sp,lower_start_1,(lower_start_2+string.byte(a))) elseif Check(a) == true and upper_case == false and utf_8_arrays[ci][3] == 3 then A = A.. string.char(226,lower_start_1,(lower_start_2+string.byte(a))) else A = A.. a end ::e:: end) return A end for i,v in pairs(utf_8_arrays) do print(Convert(utf_8_arrays[i][4],i)) print(Convert("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",i)) print(Convert("Hello World!",i)) print("\n") end
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Oh I stand corrected you didnt straight up steal mine you just made a terrible knockoff that doesnt actually update anything it just replaces their save with yours you have uploaded to your server.
This is incredibly sloppy and bound to get more people banned like all your other pacybits scripts, FYI people this replaces all other data in your save like username google id stats win loss history etc, when pacybits starts to see dozens of people returning the exact same data they are going to start banning.....
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Most likely fake like his Pacybits 19 unban script and countless other scams he has run, that or he just stole my work, you can get the legit version on my site and here is a coupon code you can use so it is cheaper than his
Coupon Code
RonoIsaThief
[added 1 minute later]On 10/11/2019 at 5:48 AM, ItzSaxbyyy said:Have you managed to do anything else mainly unlimited tokens or duplicates?
Thanks for your hard work anyway man
he can only do the things I have already done as he is incapable of writing this without stealing my work
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Any chance you could not rip off every feature I add to my script?
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GGIl2cpp
in Tools
Posted · Edited by BadCase
Excellent script, I wanted to let you know that in these versions there are two Offsets different than the standard v24
2018.3.0f2 - 2018.3.7f1 | v24.1
2018.3.8f1 - 2018.4.36f1 | v24.1
ClassApiCountMethods
ARM8 = 0x118
ARM7 = 0xA8
ClassApiCountFields
ARM8 = 0x11C
ARM7 = 0xAC