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Figured that much. Does it rebase all address or partially? Because I have to rebase my half rebased table.
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So is there any way to disable it? Or should I try and disable C++ .data (Cd), C++ .bss (Cb) or Code app (Xa) regions. And after disabling it, and finding new addresses, would the address change again after restarting the game? Edit: I tried to disable it. The memory for NBA 2K17 stores in C++ format. And all of the C++ addresses use magic base. Though I've found a temporary solution for this. I don't know the randomness of the magic base, but restarting the game four or five times, restoring the original address. But would love if this magic base move could load the right address even if the addresses change. I don't know the logic of magic base so, of someone could explain it to me. I'll also search on Google for this.
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Hi, I'm not able to load a saved table correctly. My saved table does not correspond to the saved address. And interesting fact is, that some of the new pinpointed address do work. Here's some screenshot, I hope there's a solution for it as the addresses which do not work, then what's the meaning of saving a table. As you can see below, my first and last photo shows of working addresses after I restart a game and load saved file. The TIME(814B1C18) address, is what doesn't work. And you can see that all the addresses are different, with the last 3 figures being same. Second and third photos shows addresses I load after a restart, and these addresses don't work either, just like the time address. Is this a bug or what, cause because of that I've to hack my game every time I load it up. Btw I'm playing NBA2K17 v27. Or is this the fault of the game?
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