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encry

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  1. Wow intercept game packet is too much just for this game. If you can manipulate the construction of the packet with memory editor then then why not. Please don't learn c++ or java or network or whatever it is just to hack this game . I've beenusing many other approach without being banned. All start with this simple dmg hack.
  2. guys if you don't want to get caught then don't post detailed guide here. It will ruin the game on larger scale because many people will try to do the same and of course the dev will take action. Some clues on what value to search would be more than enough.
  3. I believe there's no such 'checking point'. It's whether the drops are just cosmetic and actual number is generated in server, or it's really generated from the battle, which is obviously offline, and sent to server through battle result. The latter seems to be true. However, now the problem is in what form the value is stored. Now I found that the game store important values in arbitrarily small form then calculate display value from this stored value, however, it's almost impossible to search for such value with current tool. About the address appearance, it should randomly start with 6 or 7 ( memory region), and end with 3 fixed characters for any valid address.
  4. As I said, it does not apply to me, as I tested with one source of dmg at a time (e.g fairy). Modded dmg will proc randomly. Addresses are unique and depend on the positions of enemy, with fixed offset. That means i don't experience enemy atks my monsters with insane damage, unless i specifically want them to. I find that almost all value can be modified, but hp and drops. If you try to find the values, you will most likely find the addresses to display the (fake) values, which reads from the real ones. I think these real values are protected under the form of x * display value. x could be a negative value. It could also be dynamically assigned, i've seen this practice on pc games, but I doubt they use it in this game. Edit: the theory works, found hp address. Don't know the exact formula though. Edit 2: is there a way to search for arbitrarily small number in game hacker, eg 1*10^(-50)? I think there's a way to hack drops
  5. damage hack not work for me as describe: - It does not work all the time (have to hit a few time to proc 9999) - Each enemy monster has an unique damage address. Also, the addresses in my device change all the time, for example, they will change from battle to battle. If there's a cut scene, the addresses will also change. At first, I thought this were an implementation of dynamic address from the developer which is popular for pc game, but from your explained experience, it doesn't seem to be the case. I think the reason for changing addresses in my case is limited memory (350mb), and also custom ROM which may direct the device to flush the memory regularly. If your addresses do not change, it is likely that they are cached because you have free resource. They should change if you cut the power source. I will look into making a modded version. Obviously searching for new addresses every battle is not a nice experience
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