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moh4mmed

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Everything posted by moh4mmed

  1. moh4mmed

    Fake lib modding

    Any Changes I made in IMGUI Doesn't affect in LIB GENERATED (if we delete the generated apk it doesn't generate other apk)
  2. View File Modern Strike Online x32bit (Azure Interactive) Unlimited Ammo (Automatically Activated) Game version :- 1.68.7 Submitter moh4mmed Submitted 09/05/2024 Category LUA scripts  
  3. 129 downloads

    Unlimited Ammo (Automatically Activated) Game version Telegram :- https://t.me/Ahmad4zmi YouTube :- https://youtube.com/@ahmed4zmi
  4. moh4mmed

    Fake lib modding

    I want to make mod menu based on fake lib method (eg. Autoil2cpp dumper) Which can support void hooking (Any recommendation)
  5. Run the script in the lobby and use 32bit version of the game
  6. I will be pushing new update shortly to fix this issue I will be pushing new update shortly
  7. View File Modern Warship Script will be Automatically Updated from Server No Reload + Unlimited Ammo High Damage Enhanced Radar Damage ON/OFF (OFFLINE ONLY) Keys :- KLR7XT4QMU VZX9WHB3DJ TUTORIAL :- https://youtu.be/KAKDTaxJaY4 (MUST WATCH) Submitter moh4mmed Submitted 08/31/2024 Category LUA scripts  
  8. Version 0.3

    447 downloads

    Script will be Automatically Updated from Server No Reload + Unlimited Ammo High Damage Enhanced Radar Damage ON/OFF (OFFLINE ONLY) Keys :- WARSHIP-FREE WARSHIP-GG TUTORIAL :- https://youtu.be/KAKDTaxJaY4 (MUST WATCH)
  9. Yes I am using it on Pad 6 but I changed gg sdk version
  10. How can I stop this function through game Guardian private IEnumerator WaitForObscuredCheatingDetectorStart I got offset 0x15a696c
  11. @NoFearI got the offset public RedyAction RedyToAct offset ---- 0x1543320 (when i use BASCASE Toolbox and calls end function my character also freezes with enemy) Health if we edit float with +ve value and Acts as damage if edited with -ve offset ----- 0x154cc48 please help me to edit READY TO ACT value
  12. -- private IEnumerator DoAIStart) #FOR AI FREEZE -- public float CalculateCritChance(float oppChallengeRating) #FOR CRITICAL HIT -- public float CalculateCritDamage(float critDamage, float opponentChallengeRating, float critMod) #FOR CRITICAL DAMAGE -- public bool Is***EventInRange(HitEventInfo info) #FOR INFINITE HIT RANGE -- public bool CanUse(int index) #FOR INFINITE SPECIAL ATTACK NOTE :- I used these field offset in v41.2.0 I don't know it works anymore or not THAMKS
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