unfortunately i tried everything. All values are checked against the server, so whatever the client sends it just ignores and gets the values from the server. That's why, even you can change values on the client side and it shows the changed values, the real values calculated are from the server side. I even tried to do it offline but nothing, the game won't run in offline mode. So yeah, the only other thing to do is packet editing through WPE pro, but i am assuming the server probably has checksum to guard against foreign values, so probably useless. Sorry