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Roland21

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Posts posted by Roland21

  1. 3 hours ago, MonkeySAN said:

    You talk about SIGN_EQUAL...??

    so you know what is this?

    20200802_074638.thumb.jpg.74761110cb024676165e12fe809480a2.jpg

    Of course. I just want to make my script run faster and this isn't helping. I think it would be safe to close this topic since my problem can't be solved.

  2. On 7/31/2020 at 1:25 PM, MonkeySAN said:

    @SAGEPAPI already gave you the example...

     

    I wasn't asking for an example. I was using this in my script and I think you guys don't exactly understand what SIGN_EQUAL is doing here. I've been using it in my scripts and I know how to use it. I have lots of AoB scans that are running and I want to reduce the amount of addresses that GG uses for the scan when the script is running. I will say this one more time: SIGN_EQUAL DOES NOT LIMIT WHICH MEMORY RANGES GG USES FOR THE SCAN, IT RUNS A FULL SCAN BUT ONLY EXECUTES THE CODE TO THE ADDRESSES WITHIN THE SPECIFIED RANGE—MEANING IT DOESN'T MAKE THE SCAN ANY FASTER WHICH IS WHAT I'M GOING FOR HERE. Had to go for the caps so people can read.

  3. 4 minutes ago, MonkeySAN said:

    search..

    20200731_170744.thumb.jpg.9ccdd47741d432c813fb511719a54696.jpg

    just as @SAGEPAPI said.

    I don't think anyone can help me with this because the feature I'm looking for isn't there apparently. I know how to do this manually but I wanted to make it a part of the script. This doesn't help at all but thanks for trying everyone. Yeah I don't think there's any point to ask anymore.

  4. 1 hour ago, CmP said:

    The answer above from @SAGEPAPI is exactly what you wanted to know.

    5th and 6th parameters of "searchNumber" function are used to set lower and upper bound of range of addresses to perform search in. This is written in the documentation to the function which can be found here. Don't hesitate to check the documentation when you have GG API-related questions.

    I don't think you understand what SIGN_EQUAL is doing here. Read it for a second and understand what it does. It does not lower the memory usage or make the scan any faster, it's only an if statement meaning run scan on full memory, but replace it only if it was within these ranges. I would appreciate if people respond to me after they read my posts entirely, or better yet understand how functions work first before they speak out of turn.

  5. 16 hours ago, SAGEPAPI said:

    Do u mean this?? 20200730_103857.thumb.jpg.8ba8bae44b9b2879d8d7c792739e05a4.jpg

    those are the addresses where you want to search in.

    And if this is not what u mean. Just record a script with GG and do the thing u mean. After that open it in a lua reader.

    I've stated in my post that I know about sign equal and that it's not doing what I want it to do because it still scans the memory fully but only replaces it if it's within the region and that's not what I'm going for since there are lots of AoBs to be replaced it and it help make the search faster if I could just tell it which addresses to scan between and which addresses to ignore. About the script recorder, I've done it way before I make this post but it still does the same thing. I'm not even sure if GG can do this can of thing anymore.

  6. 46 minutes ago, StarButterfly said:

    I didn't understand your question, do you want to know how to put size limits on the memory range when searching for the value?

    Right. I want my script to scan for these values and replace them within certain memory ranges. I already know how to replace AoB scans but I don't know how to set the ranges but I guess you could call them size limits too. I know about using SIGH_EQUAL, but that doesn't do the trick for me because it acts more like a condition than a scan range; it will still scan the entire memory and replace only if it matches the condition. I was just wondering if there's something that tells the script to only find values within a certain range of addresses instead of having to scan the entire region.

  7. 6 hours ago, Boss45 said:

    U can set memory regions as

    Examplegg.setRanges(gg.REGION_ANONYMOUS)

    And for range u find the hex address and specify from where to where

    How do I exactly "specify" from where to where? I know the region but I want the script to run scans between the two addresses I mentioned above instead of scanning the entire region.

  8. I have a script that's working perfectly for one of my games by basically finding an AoB and replacing it with my own values but the only issue is that the script scans my entire memory regions and I only want it to run the AoB scan between 2250000000-2850000000 memory ranges since that's where the game keeps the addresses I need. Is it possible to do this? I'm sorry if this was asked before but I haven't seen anyone asking for this before so thanks in advance!

  9. Okay so I have another question. Would it be possible to make a script where it scans for a small AoB like 40 9E 31 00 and then have it replaced with an AoB that isn't necessarily the same in length? An example would be me making a script to find the above value and then writing something like 43 00 98 12 00 EC 00 80 99 03 32 at the start of it since the next values always change. 

  10. What I wanted is to make it so that I can easily scan for AoB and replace them with a script. There's a feature already for writing a script really easily which is Record Script. I use that now, and you can add as many AoBs as you would want and it works just fine. Does the job for me. Still not as convenient but I guess that's about as far as it can get. 

  11. All I did was copy the example script and then replace it with the AoBs I wanted. Also it's a lot easier to assume things straight away or jump into conclusions when you're reading or watching a terrible tutorial that doesn't go through what's important and what's not. 

     

  12. That explains it in a way, thanks for the post. Now that this won't work, I'm gonna have to use different ways to get my mods on GG. I was wondering if it was possible to make a script where it runs two AoB scans (hex) and replaces them as soon as when the script is ran, and if there was, can you get me started? Thanks in advance. 

  13. Okay, so I was using Cheat Engine for a very long time and I thought I would step my game up and try to mod my games on phone for a change so I had to get GG. There's a game I play that runs on both PC and mobile phone and I was able to hack and do what I needed the most, the only issue is that the offsets will keep changing. I know what pointers are and I've been using them with Cheat Engine and they work flawlessly, however, what I don't know is how to make use of pointers in GG. Whenever I scan for pointers, I get wrong ones and even if they were the right ones, I still can't edit the value stored at the address pointed by the pointer so how useful is this in GG? All I want is to make my mod a code where I can just freeze a value and it works without having to find my addresses again and again. Thanks in advance. 

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