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Roland21

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  1. Of course. I just want to make my script run faster and this isn't helping. I think it would be safe to close this topic since my problem can't be solved.
  2. I wasn't asking for an example. I was using this in my script and I think you guys don't exactly understand what SIGN_EQUAL is doing here. I've been using it in my scripts and I know how to use it. I have lots of AoB scans that are running and I want to reduce the amount of addresses that GG uses for the scan when the script is running. I will say this one more time: SIGN_EQUAL DOES NOT LIMIT WHICH MEMORY RANGES GG USES FOR THE SCAN, IT RUNS A FULL SCAN BUT ONLY EXECUTES THE CODE TO THE ADDRESSES WITHIN THE SPECIFIED RANGE—MEANING IT DOESN'T MAKE THE SCAN ANY FASTER WHICH IS WHAT I'M GOING FOR HERE. Had to go for the caps so people can read.
  3. I don't think anyone can help me with this because the feature I'm looking for isn't there apparently. I know how to do this manually but I wanted to make it a part of the script. This doesn't help at all but thanks for trying everyone. Yeah I don't think there's any point to ask anymore.
  4. I don't think you understand what SIGN_EQUAL is doing here. Read it for a second and understand what it does. It does not lower the memory usage or make the scan any faster, it's only an if statement meaning run scan on full memory, but replace it only if it was within these ranges. I would appreciate if people respond to me after they read my posts entirely, or better yet understand how functions work first before they speak out of turn.
  5. I've stated in my post that I know about sign equal and that it's not doing what I want it to do because it still scans the memory fully but only replaces it if it's within the region and that's not what I'm going for since there are lots of AoBs to be replaced it and it help make the search faster if I could just tell it which addresses to scan between and which addresses to ignore. About the script recorder, I've done it way before I make this post but it still does the same thing. I'm not even sure if GG can do this can of thing anymore.
  6. Right. I want my script to scan for these values and replace them within certain memory ranges. I already know how to replace AoB scans but I don't know how to set the ranges but I guess you could call them size limits too. I know about using SIGH_EQUAL, but that doesn't do the trick for me because it acts more like a condition than a scan range; it will still scan the entire memory and replace only if it matches the condition. I was just wondering if there's something that tells the script to only find values within a certain range of addresses instead of having to scan the entire region.
  7. How do I exactly "specify" from where to where? I know the region but I want the script to run scans between the two addresses I mentioned above instead of scanning the entire region.
  8. I have a script that's working perfectly for one of my games by basically finding an AoB and replacing it with my own values but the only issue is that the script scans my entire memory regions and I only want it to run the AoB scan between 2250000000-2850000000 memory ranges since that's where the game keeps the addresses I need. Is it possible to do this? I'm sorry if this was asked before but I haven't seen anyone asking for this before so thanks in advance!
  9. Okay so I have another question. Would it be possible to make a script where it scans for a small AoB like 40 9E 31 00 and then have it replaced with an AoB that isn't necessarily the same in length? An example would be me making a script to find the above value and then writing something like 43 00 98 12 00 EC 00 80 99 03 32 at the start of it since the next values always change.
  10. What I wanted is to make it so that I can easily scan for AoB and replace them with a script. There's a feature already for writing a script really easily which is Record Script. I use that now, and you can add as many AoBs as you would want and it works just fine. Does the job for me. Still not as convenient but I guess that's about as far as it can get.
  11. I managed to find a much better and faster way to do what I wanted after looking a bit deeper. Thanks for the help anyway.
  12. All I did was copy the example script and then replace it with the AoBs I wanted. Also it's a lot easier to assume things straight away or jump into conclusions when you're reading or watching a terrible tutorial that doesn't go through what's important and what's not.
  13. Thanks, that helped me a bit but whenever I try to run the script I get the error: libtest.so are not found. It wasn't given a thorough explanation as to what should be put there, so am I doing something wrong?
  14. That explains it in a way, thanks for the post. Now that this won't work, I'm gonna have to use different ways to get my mods on GG. I was wondering if it was possible to make a script where it runs two AoB scans (hex) and replaces them as soon as when the script is ran, and if there was, can you get me started? Thanks in advance.
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