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RevealedSoulEven

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About RevealedSoulEven

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    Advanced Member

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  • Android
    9.x (Pie)
  • Device
    Realme 5 PRO(8gb ram + 128 internal)

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  1. Thank you sir I'll try [added 2 minutes later] Yes sir that's working. Thank you
  2. Thank you for your help sir... But I've already saw that on stackoverflow and it's not working with GG. Because it doesn't return nil instead it returns something else. Randomly so.. we can't
  3. I'm creating a password session that is automatically saved in the internal storage. So that the users don't have to put it again. Once it's created I can check the password. I did that. But the thing is if the file doesn't existed there then how to verify? If the file is present in the storage or not?
  4. Hide game guardian from the game (Level 2 and 3)
  5. You can try xprivacylua to bypass those read identifiers. Or you can bypass all options
  6. Oh thank you. I got you. But... For arm64 it's arm. I think I can create it. Thanks
  7. Lol. Lib names are same in all the variants
  8. Any idea of how can I check whether whether the game is using armv7a or x86 or arm64? I can do manually. But... I want my script to support armv7a only. And the user may use other arms. So please tell me how can I check arm?
  9. @Lenn1 garena removed metadata security I don't know why? But... Anyways now.... I can get dump.cs and all types of dummydll monoscript and all
  10. You can get dump.cs from riru-il2cppdumper. But no idea coz it works 99% but not always
  11. Yes. That's true. Using armv7a will fix or if you have knowledge then you can dump the game yourself and create your own script of x86. Did you tried removing any protection of global-metadata.dat? @NoFear please help. I know you know. I saw on iosGods
  12. But... I tried riru-il2cppdumper it's working with arm64 but not with armv7a. I changed unity version but it's not working
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