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Showing content with the highest reputation on 04/22/2018 in Posts

  1. moves are in reverse pattern and always 2 address of the same value must be edited to apply changes. example if you have 28 as max moves then = 0, use one move 27 = 1, use another move 26 = 2, ... etc... you also need to search the moves every level. found the rocket(1), bomb(2) and disco(3) they'r on (3);(2);(1): format on group search. maybe some pointers might do the change of value. didn't try it yet. somebody might help here. or i'm wrong ill try and add more edits if i'm not busy and or found more.
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