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freeze HP/MP in any Lua games 1.2.0

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-- Script to search and freeze up to 5 decreasing values (eg: hp, mp, etc.)
-- in games written also in Lua language.

-- This script use the fact that lua numbers are always stored as double
-- and followed by 3D, cf. src/lua.h in its source code.

-- Sometimes you won't find the exact value your are looking for (eg: there are  different way to write the same double value or the value displayed is truncated).
-- Then you can also set a margin for each one of the 5 values.


How to use:

  • look for the values you would like to freeze (eg. health points or mana points indicated in your game)
  • pause the game (u may use autopause from the game guardian's main menu)
  • store these values through the edit menu
  • restart the script and select search and freeze.
  • Once the search are finished go back to your game and play : script will auto detect and freeze the values you registered before.

What's New in Version 1.2.0   See changelog


1.2.0: use a margin values instead of booleans + fix bugs.

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   4 of 4 members found this review helpful 4 / 4 members

Great idea mate !, by scanning "Value" + 0x3D::sizeof(Double + Byte) .. it easy to find any value for games based on lua implementation.

Response from the author:

Thx, mate.

I  bet 1.2.0 will be the last version, unless there are some improvement suggestions...

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